im in love with this game. i have a soft spot for stealth done well and this game does a great job as well as having awesome graphics.
Play game
Rahukaalam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
90's | #32 | 4.003 | 4.167 |
Graphics | #34 | 4.003 | 4.167 |
Overall | #34 | 3.663 | 3.813 |
Fun | #41 | 3.363 | 3.500 |
Sound | #49 | 3.283 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I played this a few days ago forgot to comment. The game looks very good and I absolutely loved the story. Great job with this!
Good job on putting this amount of content in only 2 weeks! I loved the look too, although some of the stealth and movement mechanics could use a polish - well done!
Sweet ^^ I loved it, only thing that would have made it better is if we could have gone to the moon haha. Great story I had fun playing
Super cool game! I did enjoy my time with this quite a bit.
Things I liked:
- The art is SPECTACULAR! It's super authentic to the time-period and looks amazing. Really great job with this!
- The shooting feels fun and fluid.
- I like how the levels are set up. The goals are clear and you're naturally led in the right direction by the way you set everything up.
- The map screen with crossed-out objectives is a lovely little detail and is very authentic to the era.
- The gameplay in general is pretty solid. So good work with that.
Improvements:
- Ngl, dude, the thumbnail for this game REALLY lets it down. If you hadn't commented on our game and I only saw your game on the submission page, I probably would've never clicked on it. It looks unimpressive and low-effort. Which is a shame because you have such a huge variety of great art used in-game!
- Giant text walls aren't great for telling a story. If you continute this game after the jam I would really like to see some cutscenes!
- The final boss was a tanky mf. I read in your comments that there is a secret way to beat him explained in a note before the fight, but you shouldn't expect every player to read the notes because most of them probably won't. I fought him before I saw your comments on this page. I pretty much just sat behind him, stabbing him once, waiting til he got up, then stabbing him again. This took forever and I ended up quitting before I killed him unfortunately.
- The first level isn't super interesting. You can pretty much just walk from start to finish without even the slight chance of being spotted.
- The stealth is cool, but the AI could use improvements. Sometimes I felt like I should've been spotted, but I wasn't.
- The menu design doesn't look super professional.
Overall, I think you did an excellent job with this game! It's super impressive that you made this in only 2 weeks. It's very polished for what it is. But please please please take my advice and make a new thumbnail before the end of the Jam. I think you're not getting nearly as much attention as you should be getting because of it.
Good luck! This does seem like a contender to win.
Great submission. I really like both the art style and the gameplay. The only things that I disliked were some of the invisible walls in the first level and that the final boss felt a little bit clunky.
But for a job for 2 weeks, pretty cool
Thank you for playing. Yeah, I should have taken more time with the levels instead of throwing around large collision boxes making invisible walls. Also, with the final boss. The way to beat him is in a note that you pickup, but the note's title doesn't mention it. I'll fix that after the jam. Quite a few players had trouble there.
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