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annandistance

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A member registered Aug 16, 2022 · View creator page →

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I didn't win but I loved it.

Loved it! Only complaint is that the first level is misleading. I thought it was an intro showing that the rocket hit a space station and got damaged and now I had to start moving the rocket with the size of the planet and it wasn't happening. Then I accidentally hit space and then I understood.

I liked it. Would be great to play with a friend. Also really different from the other takes on scale in this jam.

Of course you like Superliminal. Sometimes the sizes of doors don't seem to make sense. Other than that this is good work!

Thank you so much!

Thanks! Ah, the fourth level is all-round trouble. If resetting with J doesn't fix it, it should get fixed if you restart the game with K and skip to the level you want.

Thank you, glad you enjoyed it!

Thank you!

Thanks! The lizard will follow the helicopter away from you if you don't hurt it after the helicopter appears. Its a chance for a massive strike.

Also, if something goes really wrong, just restart the game and skip to the level.

Also what version of Godot is this made in?

Same, good balance.

I thought this game was kidding around. Didn't occur to me that Bearded Dragon Lizard could be an actual animal until later.

Cute game though. I'll be back to check out more of your snail games.

Thanks. The level skip was added for testing but I knew level 4 would be a hit or miss. Still, I urge to you give level 4 a second look.

Finished it. This should be one of the top games. Fits the theme in every way. I crossed the first gap in a not so elegant way. I guess there is a proper way to do it.

Cute but tense! hehe. My house did get quite big.

Nice art and fun to play. Where the enemies catching the pickup? They were pushing the green stuff towards me.

fun game! It was hard at first but soon moving around as Chutlu became second nature.

https://annandistance.itch.io/bigbubbledeeptrouble2

Go as deep down the trench as you can. Dodge the green bubbles cause they will take you back till the closest wall behind you. Get the blue bubbles to refill your oxygen. Shoot guns to clear your way and don't forget the speed boost!



Reached 125seconds


https://annandistance.itch.io/my-godot-3x-custom-tools

Godot 4 is getting a lot a amazing new tools. But for us who use Godot 3.5 for web and such, These might come in handy.

One is a small terrain editor:

And the other is, corner handles for CSG boxes:

Thank you!

Congrats. Truly fun game. I did win some levels through mindless shooting though.

Fun game. Reminded me of old Shogo game. I wish there were more enemies. The small four legged things didn't do anything.

Looks nice but is barely playable. Ship got into an axis lock or something both times I tried it.

Hi! The look is a combination of low resolution unfiltered textures, low render resolution (320x240) and not using anti-aliasing. The textures also have low color depth and is dithered. The shader is just unshaded/unlit albedo color, except vertex color is used to fake the lighting for the levels. I think, following any "get the PS1 look" tutorial can also help you.

The game had such cute 3d, I was disappointed when the boss battle was just 2d. Would have been nicer if it was a 3d bullet hell where you'd get to use the sword to clear off bullets. I know it has to do with your theme interpretation but just saying. Story is pretty nice.

Addicting game. Axe that can hit 10 meters away? WHy not! I wish it would capture the mouse in the window. If you accidentally click outside in the heat of the battle, you lose.

Really fun game but kind of buggy here and there. I flew off the ground a couple of times. Also my browser couldn't handle it after a while. I think there were too many enemies loaded at once. Running it on Firefox, i7 3.4GHz 8gb ram Nvidia gtx 1050ti 2gb.

Great atmosphere and a satisfying finish. Had fun. Looks nice too. I have never seen fog done like that in a game before. Is it a common technique? I loved it.

Thank you so much for sticking with it. There is bound to be some learning curve on a game like this.

So glad you enjoyed it! Thank you so much.

Thank you so much. I would have included an option to hold down for grapple but time ran out and a lot of things were missed. And of course you'd think multiplayer deathmatch, cause this game is inspired by a Quake 3 grapple hook mod I played long back.   :)

Easy to pick up and very enjoyable. Also kept things interesting throughout the game. Great entry! Looks great too.

I find it too oppressive. The enemy hurtbox is small, they have lots of health, they fire too often and does too much damage. Looks nice though.

Thank you!

I dont see any issues with fullscreen but I have fixed the aspect ratio on the page, so you can play without fullscreen if you want to. Please try again. Thankyou.

Hi. You have to capture the mouse by first clicking in the window and then pressing P to pause and P again to unpause. Please try again. Thank you.

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Hi. You do have a bit of air control (WASD) while grappling. Yeah you can't do big swings. We will experiment with that though.

Also you can grapple on the floor you are standing on and then hold shift as the grapple ends to keep ground sliding in that direction. You can turn around and shoot in any direction while sliding. Like a tank.

Thank you!

Glad you enjoyed it! Thank you.

Nice and pretty. Finished it. Tried my best to finish each level with one shot each but couldn't. I used two or three shots in the later levels.

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I can't believe I actually spent so much time in this game and found all the flowers. Simple but engaging. Nice game! Very pretty too.