Nope, I don't know that at all. This is just a thing I slapped together for a jam :D
Pauglin
Creator of
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Yes, this is done with unity wheel colliders. In addition to that there is just an added torque for steering that just moves the whole car and a thrust force like that too. In my later projects I only add these forces when the car is in a drift, because I cannot manage to make controllable drifting otherwise. Also making the wheels steer less the faster you go is a good idea.
Cool game. I actually really like the driving physics because they are really easy to pick up. My only issue probably is that sometimes when I'm in a drift or just want to slow down in a reverse entry I hit the brakes and that actually makes me speed up in the undesired direction - it feels kinda weird when that happens but it's probably because I'm just used to a bit different videogame car behaviors (the car in my game doesn't have reverse lol). Otherwise very good job
Thanks for the feedback.
Yeah the interactions with walls aren't ideal. I wanted to make them so that you have to avoid them to be faster. I dislike in some racing games that it is better for you to slide against a wall than take the corner properly. I wanted to avoid this just using stickier physics material - but that made it feel bad when the car jumped and landed on some part of the body. So the physics are actually quite weird and inconsistent.
Nice game. I see you are participating in many jams with this one. I'm participating in the Speedrun Game Jam myself and one of the rules is that you have to have a timer implemented into the game. So that's probably something you should do if you want your entry to be considered valid. I do believe that this game would be fun to speedrun.