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A jam submission

Aquatic Cave Assault: ReJAMMEDView game page

Get the WarpGate back online, for the good of humanity!
Submitted by dbeta (@dbeta), leadphalanx — 14 minutes, 3 seconds before the deadline
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Aquatic Cave Assault: ReJAMMED's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#453.6923.692
90's#583.4623.462
Overall#673.0193.019
Fun#762.4622.462
Sound#862.4622.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This is pretty cool! I love the aesthetic and I agree that the submarine feels a bit hard to control, but I actually kinda like that in this case. Feels like PS1 control jank and I'm here for it!

Submitted(+1)

The game looks great. I agree that it's a little bit hard to control the sub but It was still very enjoyable.

Submitted(+2)

I loved the look and feel, but as others have said had a very hard time with the controls. Great effort, I hope you develop it further!

Developer

I'm glad you enjoyed it. If I develop it further, for sure I'll implement mouse based camera control which will help a ton.

Submitted(+2)

I liked the aesthetic, I really wanted to complete it but the controls were difficult for keyboard :(

Developer

Yeah, I never got them where I wanted them. I certainly don't blame you for bailing early.

Submitted(+2)

Omg that ending is amazing! ^^ great game, got stuck on level 2 for a bit just because I didn't check the crashed ship as soon as i saw it and forgot about it completely haha ^^ loved it, great game! :)

Developer(+2)

I'm glad you enjoyed it. I'm proud of that ending for sure. The crashed sub on level 2 was a last minute addition to give level 2 a little extra spice. I hoped the bubbles would draw people's attention. In the end, a pip on the compass would have been a nice solution, but I ran out of time before I could implement goal pips.

Submitted(+2)

Very difficult to control the submarine, but I think that's by design! I had some fun with it :)

Developer(+1)

it's certainly partly by design. We decided to go with the pre-dual joystick controls. That meant no mouse controls, which would have made it way easier. But any sort of analog input was right out.

That said, so much about movement is a complete hack, so that's not helping either.

Submitted(+1)

8\10

Good ,work ,interesting