Felt really good to shoot the zombies in the head. pop pop!
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Death In The City's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #8 | 4.087 | 4.087 |
Overall | #14 | 4.185 | 4.185 |
Graphics | #15 | 4.348 | 4.348 |
Sound | #15 | 4.043 | 4.043 |
90's | #17 | 4.261 | 4.261 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice map layout. Getting a close headshot was pretty satisfying, but it would have been fun to be able to pull off sniper shots from a distance too (the damage falloff seemed to be pretty high, but maybe my aim just sucks :P).
This is so goood! my score \o/
Get this on steam! ^^ really well made :)
Had fun with this game. The controls are responsive enough, but due to lighting I can't see the zombies most of the time.
The movement and shooting are very well done and finding and saving the survivors is pretty satisfying! It does get kinda dark (lighting-wise) which makes telling the zombies apart from the backjground a little difficult.
I loved the atmosphere, the game mechanic, the sound effects, pretty much everything here. I would have liked to know how many survivors I needed to save at the start so I had a clear goal, but those are small potatoes for an otherwise stellar game.
Very cool I loved the environment with all the variation in houses and features, I couldnt figure out how the sprint worked in the end but overall was a great game
Game is awesome! It feels really nice to shoot the gun and the sound of shooting is on point.
Yo this game looks sooo good. Feels very polished and satisfying to play. Amazing job
That was fun! The headshot mechanic made killing zombies really satisfying and the sound effects and graphics created a cool creepy atmosphere. The voice acting was a little dispassionate though lmao
One thing that could be improved is the visibility. The darkness and the low precision shader made it really hard to see zombies, especially their head and limbs. It took me a while to notice you could shoot limbs off because of the poor visibility.
Also, since the robot says their scanners have picked up survivors, it would make sense to give the player some hint that guides them to the survivors. Maybe a handheld device like a compass that points to the closest survivor, or a minimap or something.
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