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Abandon All Hope's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most improved | #21 | 2.835 | 3.750 |
90's | #28 | 2.646 | 3.500 |
Overall | #31 | 2.268 | 3.000 |
Fun | #38 | 1.323 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to pre-jam game
https://int-45h.itch.io/abandon-all-hope
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Comments
I'm interested to see where this goes. The constant acceleration is an interesting concept. Its also rare for a horror game to be speed based! Most of them are the exact opposite and ensure you move at a crawl. Keep up the good work :)
This game has a lot of potential! However, it still has a long way to go.
I like how you can build up your momentum by bunny hopping, like in Dusk, but the movement can start feeling really janky/twitchy once you've built up some speed. I also feel like the camera tilt when you move side to side is a bit too much.
I like the trees and grass, they capture the 90s feel great. I do think a flashlight or some other portable light source would be nice to help navigate the darker areas.
Also, I think I might have a solution this graphical bug, the floating lines above what I assume are 3D sprites:
Based on what I've done with 3D sprites in Godot engine, I think if you make sure there are no pixels touching the top or bottom borders of the sprite's image, this should go away, assuming it is what I think it is.
I'd really like to see where this will go! Keep up the good work!
Thank you for the feedback! (And I am sorry for the late response)
I will adjust the movement script, and as for the weird issue with the tree planes, I think that might be an issue with the shader I used, since the transparency is done with 'cutoff' rather than the 'transparent' mode in Unity, so I will fix that in the next update. Also I'll try and get a flashlight added as well.
I'm glad you like the game so far, and I definitely will continue working on it! I'm looking forward to trying the other submissions as well!!