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The Signal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #8 | 3.136 | 3.136 |
Theme | #10 | 2.864 | 2.864 |
Graphics | #11 | 3.591 | 3.591 |
Overall | #15 | 2.773 | 2.773 |
90s | #17 | 2.955 | 2.955 |
Fun | #18 | 2.227 | 2.227 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you, or anyone on your team, use AI to generate any aspect of this game?
no
Did you work on this solo or as a team? What was your team size?
team, 3 people
(OPTIONAL) Who worked on this game besides you?
demokira, dangergooseart
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Comments
First, I waited a long while for the web build to start. Then I realised it worked in Chrome but not in Firefox. But once I did get it working I did like it.
The story seems interesting but the combat felt a bit repetitive (there’s probably a bunch of ways it could be made more interesting, but all of them would probably also make the game harder, so people playing just for the story might actually appreaciate the simplicity of it). That being said, I liked that I could get past some enemies without killing them (some I could even just walk around without them noticing me, which seemed like the right thing to do since it wasn’t really their fault that they’d got turned into whatever they were). I also barely used dashing, and actively avoided it because I felt like dashing would get more enemies to notice me (not sure it actually did).
The music was nice, although I could have wanted to see (well, hear) more sound effects. It was easy to see when I got hit but sometimes I could hit an enemy without knowing if I was hitting it because there weren’t obvious visual or auditory clues telling me if I hit them or I was just a bit too far away to do so (probably would care more about visual ones since the MC is deaf). In general, I’m guessing you ran out of time before getting the enemy animations to look how you wanted them to.
This felt like it could have run on the PS1 or Saturn, perhaps as a homebrew game. I feel like commercial games for those consoles would have had slightly more detailed graphics since the console manufacturers didn’t really want the games to not look like 16-bit games.
I imagine the characters communicated in a sign language, but it would have been easier to see if their hands had moved. You could probably have some simple “this character is speaking with their hands” animation for each character (it could even be a single frame of the hands being in front of their chest instead of down to the sides) although if you have the time and resources to do something more accurate that would probably look better.
Thanks for playing the game!
And yes indeed, we ran out of time sadly…
But we are working on a post-jam version of this game! Your feedback will help us very much!
Certainly we need to add some sound effects, and improve the dialogues and fighting mechanics(which were the most rushed thing)
and lastly, sorry about the web build, i haven’t checked if it runs on all devices, as i am using the opera browser(which basically identifies as chrome) :(
Cool game! I like the story concept & this demo is promising. I really like the music, but felt it was often inappropriately used for the scenario. For instance, when you first enter the school halls the music is too intense. This game would benefit from the inclusion SFX as well. I had issues finding where to go because of the environmental assets in the school. Specifically, the stairs were hard to identify because I thought they were walls at first. Overall, this was a good entry.
Thanks for the feedback!
we will definitely improve all the stuff so it better to navigate and also more visually apealing!
thanks for playing!
i really dig this game's theme, gameplay definitely needs a bit more depth than just walking right and whacking zombies, though. looking forward to whatever you do with this!
Thanks for the feedback!
Well done on making the game!
Art style and Aesthetics were great! You created a very interesting premise with a decent Story, however I do have some issues with it which I will get to later on. From the feeling I got from the small portion of the game; I would add more explorative lore one can find through out the game.
Combat gameplay unfortunately I did not enjoy it; It felt extra, with no game feel or engagement felt. I actually ended up preferring just running past all the zombies to continue the game.
However the biggest disappointment I felt on this game was that there was a very interesting premise that unfortunately was not utilized/taken advantage of; A noise that turns people into Zombies and so the only people unaffected were the deaf ones because they can't hear anything. However... in the game, everyone could talk and understand each other easily, so it defeated the purpose of being Deaf (as one could argue "They have hearing aids" so that they actually could hear the sound and get turned as well). I would also make Sound the main gameplay element of the game. I really believe this would have been better with Stealth Gameplay using sound to your advantage better suited over direct confrontations.
I would suggest looking into Harpies for more inspiration on enemies affecting others with sounds, as well as watching the movie series "A Quiet Place" on how to navigate around enemies with sound sensitivity. I believe with these two, you can really build on this premise that you created and truly create a unique experience!
Keep it up!
Thank you very much for the throughout comment! we will surely try to implement some sort of a more sneak mechanic, and yes the fighting was almost redundant, as it was quite unfinished because of time press. But thank you for playing and for the feedback!
My impression was that they were speaking in a sign language, and that they simply didn’t have the time or resources to animate that. Or they could have used cued speech, although if the game is set in the nineties or later I’d think sign language was more common, especially among younger speakers (cued speech is basically speech with manual hints to make lipreading easier, and nowadays it’s mostly used by older people, such as people who lost their hearing after learning to speak, so it’s easier for them to use fancy lipreading than to learn a new language).
Another way they could communicate, which might be a bit easier to animate, would be writing things for each other to read (but that would mostly be how hearing people could talk to deaf people without having to learn another way to communicate; the deaf people would probably still rely on sign language, or at the very least cued speech, since those are faster than writing).
This game was very interesting. I thought the art was pretty cool (I liked the Rock in the carpet) and the game had an fascinating premise. However, it felt like it suffered from the curse of overambitious. I feel like this game would've been better if it tried to just be a walking simulator instead of just trying to add combat to the game which sorta felt shoehorned in and wasn't that fun. The story itself kinda feels like it just happens, the fact they were deaf people added nothing because there wasn't any sort of unique mechanic revolving around it or they didn't communicate in an interesting way (they just talked normally like they could hear each other). The motivations aren't exactly really well setup or anything like that and it's not really explained why they should go to the sister and how that'll help the issue with the invasion. I didn't really feel any attachment to any of the characters and the lack of end goal in the story is really apparent. I hope this message isn't too mean or anything like that, I hope you can continue this project (you did say it was a demo) and turn into something truly special. Good job on making this game though, it's a miracle that games get released and you managed to release one within a few weeks!
Indeed it did suffer from the curse of overambitious..
And yes i agree, the combat is redundant, it was the last and most rushed thing before the jam submission period ended, we tho plan on completely rehauling the “combat” in a post-jam update.
And you’re right, it doesn’t make sense that theyre speaking normally even tho theyre deaf, that will also be updated in the future, it kinda got out in my head that they were deaf so they cant hear each other…
The story as you said, still needs a little bit of work. and we are planning on updating that also, as you’re not the only one mentioning this xd
Anyways, thank you very much for the feedback!
Quite an interesting game. Despite the fact that I was sometimes lost where to go, it was very interesting for me to follow the plot. I liked the graphics and the music. And also I liked the gameplay of the main character's health system
Thank you for the kind comment and feedback!
That’s good to hear! tho it might be rehauled in a post-jam update.
Anyways, Thank you very much for playing the game!
Great sprite work. Also, I saw Dwayne Johnson on the floor
shhhhh