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This game was very interesting. I thought the art was pretty cool (I liked the Rock in the carpet) and the game had an fascinating premise. However, it felt like it suffered from the curse of overambitious. I feel like this game would've been better if it tried to just be a walking simulator instead of just trying to add combat to the game which sorta felt shoehorned in and wasn't that fun. The story itself kinda feels like it just happens, the fact they were deaf people added nothing because there wasn't any sort of unique mechanic revolving around it or they didn't communicate in an interesting way (they just talked normally like they could hear each other). The motivations aren't exactly really well setup or anything like that and it's not really explained why they should go to the sister and how that'll help the issue with the invasion. I didn't really feel any attachment to any of the characters and the lack of end goal in the story is really apparent. I hope this message isn't too mean or anything like that, I hope you can continue this project (you did say it was a demo) and turn into something truly special. Good job on making this game though, it's a miracle that games get released and you managed to release one within a few weeks!

Indeed it did suffer from the curse of overambitious..

And yes i agree, the combat is redundant, it was the last and most rushed thing before the jam submission period ended, we tho plan on completely rehauling the “combat” in a post-jam update.

And you’re right, it doesn’t make sense that theyre speaking normally even tho theyre deaf, that will also be updated in the future, it kinda got out in my head that they were deaf so they cant hear each other…

The story as you said, still needs a little bit of work. and we are planning on updating that also, as you’re not the only one mentioning this xd

Anyways, thank you very much for the feedback!