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A jam submission

PlutoCruxView game page

You're needed in space. Do your part for the system.
Submitted by gispenetic (@gispenetic) — 17 hours, 41 minutes before the deadline
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PlutoCrux's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#23.5883.714
90s#34.0024.143
Overall#33.5883.714
Graphics#53.4503.571
Fun#82.7602.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you, or anyone on your team, use AI to generate any aspect of this game?
no!

Did you work on this solo or as a team? What was your team size?
solo

(OPTIONAL) What tools did you (and your team) use to build your submission?
Godot 4, Blender, GIMP, Audacity

Did you start on your submission early ?
I didn't start on anything early. About a week into the jam I starting building the project in Godot 4, making models and textures as needed. Struggled against the Godot 4 documentation (needs improved!) and spent many long nights pulling it all together. Found sounds and background music through itch.io :)

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Comments

Jam Judge(+1)

Pretty well made in terms of visuals, audio and gameplay, and nice that you thought of more players than just Windows users.

Nineties: I guess being this zoomed-in was a way to avoid having to draw much on screen per frame, but I’d probably have preferred seeing a bit more space around the ship. The graphics seem low-poly enough that being able to see a bit further away from the ship.

Fun: It was fun to play for a while, but doing the same thing over and over did get repetitive after a while. Also, it seems you can survive for quite a while, so being able to save the game and continue later would be nice, or at least being able to pause the game if you want to walk away from the computer for a short while.

Also, at some point I got a mission that told me to go to the place where I already was, so that was a quick mission to do. Also, the game seemed a bit zoomed-in: it’s hard to dodge an obstacle you can’t see coming until it suddenly hits you from behind.

Sound: the music fits both the nineties and the game style and setting. And the sound effects make it pretty obvious when you hit (or get hit by) asteroids. If you want to add more sounds, I think sounds for getting cargo and creds might be a nice addition, but not really necessary.

UI: The arrow was useful (although I think games in the nineties tended to avoid such arrows due to a patent which I think has since expired; I think that situation led to some games using minimaps instead) and I can read the mission descriptions when I get missions. I also saw that when I clicked the button after getting a mission, trying to “end the cutscene”, I got “we don’t need that here”.

Marketing: The logo looks nice although I would personally have preferred it to have a slightly bigger font (but with the white text on the pretty dark background, it’s still fairly readable). The logline (“You’re needed in space. Do your part for the system.”) seems fine, it doesn’t say which type of task the player is needed for in space, but with the thumbnail showing one ship flying away from something and a couple of asteroids, I could mostly figure out (however, it’s not obvious what the ship and the station is doing, it’s not even obvious that the station is a stationary thing and not a UFO that’s moving around.

The game page seems fairly complete (and also, it says that it’s about hauling cargo). Only thing I found a bit harder to see were the hyperlinks, especially those in the “More information” section, perhaps they could be darker or bolder.

(+1)

I really enjoyed this demo concept. You need to flesh this out into a full game, and get NPCs in there. the conversation system in the bottom left is perfect. You should include docks, hubs, and everything! make portraits for characters, the whole 9 yards! 5/5.

Submitted

its got a good catchy song, nice graphics, but there's not a lot to do just flying between planets maybe if you had to navigate through a maze of asteroids or fight against enemy ships(space pirates), that might be cool. well done.

Submitted

an interesting concept, but too random asteroids and the camera are too close , which makes it impossible to think through the actions and just hope that you will be able to fly to the end of the mission

Developer (1 edit)

Added Linux Builds. Let me know if these have any issues :)

Jam Judge (1 edit) (+1)

I think at least the X86_64 one needed some configuration to run. I’ve seen this enough times in other jam games that I could fix it faster than the game could start, but here’s what I did after extracting the ZIP file to an empty folder: I right-clicked the extracted executable, clicked “properties”, selected the “rights” tab, and checked the checkbox whose label says “allow this file to run as a program”. Usually it’s checked by default, but sometimes (especially if you extract and recompress the ZIP file) it might be unchecked.

What I’m guessing might have happened is that Godot created a ZIP file with a file inside it that had a “this file is executable” attribute attached (which ZIP files can store, but it can’t be extracted on Windows), and then you extracted and re-encoded the ZIP file on Windows, so the attribute got lost in that process.

Windows also has some Windows-specific attributes like “this file should be read-only” and “this file was downloaded from this URL” which I think ZIP files can also keep track of, also with the issue that if you were to extract them on Linux it wouldn’t know what to do with them and they’d probably get lost. So I guess the conclusion of this comment is that ZIP files don’t hold exactly the same information on all OSes.

(As for what I thought about the gameplay, graphics, audio and game page, I think that isn’t Linux-specific, so I’ll put that in a separate comment.)