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(1 edit)

Added Linux Builds. Let me know if these have any issues :)

(1 edit) (+1)

I think at least the X86_64 one needed some configuration to run. I’ve seen this enough times in other jam games that I could fix it faster than the game could start, but here’s what I did after extracting the ZIP file to an empty folder: I right-clicked the extracted executable, clicked “properties”, selected the “rights” tab, and checked the checkbox whose label says “allow this file to run as a program”. Usually it’s checked by default, but sometimes (especially if you extract and recompress the ZIP file) it might be unchecked.

What I’m guessing might have happened is that Godot created a ZIP file with a file inside it that had a “this file is executable” attribute attached (which ZIP files can store, but it can’t be extracted on Windows), and then you extracted and re-encoded the ZIP file on Windows, so the attribute got lost in that process.

Windows also has some Windows-specific attributes like “this file should be read-only” and “this file was downloaded from this URL” which I think ZIP files can also keep track of, also with the issue that if you were to extract them on Linux it wouldn’t know what to do with them and they’d probably get lost. So I guess the conclusion of this comment is that ZIP files don’t hold exactly the same information on all OSes.

(As for what I thought about the gameplay, graphics, audio and game page, I think that isn’t Linux-specific, so I’ll put that in a separate comment.)