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A jam submission

PulcyclesView game page

Submitted by qualityGeek — 4 days, 7 hours before the deadline
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Pulcycles's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#63.5713.571
Technical Implementation#93.0003.000
Fun/Design#103.1433.143
Graphics/Animation#113.2863.286
Overall#142.8002.800
Music/Sound#291.0001.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
unity

How does your game apply the optional theme?
the ball runs in a looped path

Which art and audio did you / your team NOT create from scratch?
only free assets fom unity asset store

Which art & audio did you / your team create BEFORE the jam started?
none

Which diversifiers did you use, if any?
none

Would you consider the game complete? (At least as a prototype/demo)

Complete

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Comments

Submitted

Like the concept and look of the game, but the fact that I can't go backwards if I press the "next piece" button too many times is slightly irritating. Still nice challenging game.

I've noticed the blue pulsar can go through the middle if you turn a corner piece that way and I would like to see if how that would affect gameplay if that was incentivized. I think it would allow more complexity into the game since you're not following the border anymore. 

Developer

Thank you for playing my game and for the comment. I think if I will decide to develop this game more, the shortcut idea wiil be illustrated vene more. For example, the player will be somehow forced to go throug the middle of the map becuse on currnt cycle the oter part of the map will be frozen.

Submitted

This was hard! But I agree that it was nice to see something puzzly in the entries. I like the pacman influence. Also, it felt a bit like those water flow pipe games.

Submitted

Hey this is a really cool entry! I always love to see puzzle based jam games. I really like the concept you implemented to have another pulsar spawn at T junctions. Offers some extra complexity to the game for those who want it!

Developer

Thank you. I had a lot of Ideas about how to deal with those additional pulsars. May be I will continue the the implementation in the future to make it more dynamic, interesting and challanging. :)