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prettymuchyeah

16
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4
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A member registered Sep 24, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing!

Wow this is so great! Took me a minute to understand exactly how each button would manipulate the orbit but I think that's the fun of the game. Also like how you explain the scoring system at the end and use the context of the theme to do so - nice touch!

Nice entry! Its interesting to see a game similar to Donkey Kong but with the barrels as physics objects that gain and lose speed/momentum - not sure I've seen something like that before! Definitely has interesting effects on gameplay.

Thanks for the feedback! My goal was to make it feel hectic but hopefully not too much! Thanks again for playing!

Wow the art here is fantastic! I also thought the movement mechanics were super interesting. I expected it to control like a typical platformer, but definitely has its own twist. Well done!

This is a really neat idea! Art is really cool, I specifically really like the massive timer that takes up the whole screen, makes everything seem even more impactful.

This is great! I wasn't expecting the game to control the way it does, but it definitely feels really natural to pick up and play. I also thought the indicator of where obstacles are about to spawn was a smart touch - helps to avoid obstacles seemingly landing on top of you.

Hey this is a really cool entry! I always love to see puzzle based jam games. I really like the concept you implemented to have another pulsar spawn at T junctions. Offers some extra complexity to the game for those who want it!

Hey, awesome job with this entry! I really liked how the attack phase has movement associated with it, made for some interesting gameplay ramifications.

This is great! Feels polished for only a few hours. Might be cool to allow some means of repairing/rebuilding towers if you continue to develop this game. Either way awesome job!

This has so much character! Congrats on managing to find the time to include so many animations and and little details in just three hours. Really impressive!

Really love the color palette. Always love when games use a light yellow instead of pure white. Gives it a nostalgic vibe!

Atmosphere is great. It really stands out among the island themed games which are mostly bright and vivid. Being dark and almost spooky contrasts really well.

One of my favorites so far! Would be really cool to include tiles that need to be passed more than once to increase difficulty if you continue to develop. With more time I could see this being a successful mobile game!

Love the art style! Definitely going to go for something similar to this for my next game jam. Also thought the sound design was great.

Overall really interesting idea based on the theme.

This is awesome! Super polished for a jam game. I'm really into the backtracking through old areas in order to do new things. Really adds to the atmosphere compared to if it were just a linear set of levels. Also really liked the design of the shrine things, lots of character.

I ended up getting stuck at the part underground. Looks like one of the platforms disappeared for some reason. Not sure if that was a bug or if I'm too dumb to figure it out.

Either way such a great entry!