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SnarkWorks Games
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This idea is very cool in theory. It’s one of the mechanics in Braid and the type of puzzle that can be very fun to solve. In practice, the platforming was awkward enough that the levels felt impossible to navigate - I kept getting physically stuck in the levels, with no way to reset except restart the game entirely and go through the first levels again. Given those limitations, I couldn’t make it past level 7(? 2+4 blocks, the 4 vertical get in the way of the door), because and trial and error made the situation unrecoverable.
Loved the soundtrack going forward and backward, that was a cool touch. And, the character animation was fun and gangly, great style!
This was simple but clean and fun to play! It would have been even more fun if the challenge started to evolve - maybe different speeds or multiple hits to take down the enemies.
You can cheese the game by spamming LEFT,SPACE,LEFT,SPACE… repeatedly. Played in the spirit of the game though it was fun to interact with, I think you could enforce that spirit by having there be a cooldown for shooting, so that the player can’t just spam it.
I think you could say you applied the theme, in that you cycle around your aim. But maybe that would be more accurate if you could only go one direction.
The soundtrack was cool, and I also liked the huge countdown timer, that’s a unique visual cue.
The gameplay felt a little bit slow, it would have been nice to have more chance to get hectic. With the animation and only being one planet at a time, it feels like there’s a pretty low maximum score you can get. It wasn’t clear how the score was calculated at the end - was there a penalty for a wrong button?
The first round, I was so far behind that it got really crazy and I was just mashing buttons. After that, I started to get the rhythm and it felt very achievable. That’s a good learning curve! I loved that the title screen is the tutorial. The art was cute, and I was glad it had an end condition to make me feel like there was something to work towards. Fun game!
The theme is a very clever way of thinking about cycles! And the art is amazing, I love that hand drawn style. This was a real pleasure to play and look at.
In the river, I almost got stuck behind a rock forever but managed to spam out of it. The river level control might have been better with a reversed control to jump back instead of forward.
It was nice that there was a clear ending and scoring criteria, it made me feel like I knew what was happening.
Great entry!
I feel like this mechanic definitely has promise. Maybe if you could choose when to cycle between abilities, that would add some more feeling of agency. Also, a score to let you know how good you did :) I liked the visuals, the grid distortion was a neat effect and made me enjoy drifting across the board