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Juice-O-Matic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #2 | 4.182 | 4.182 |
Graphics/Animation | #5 | 4.091 | 4.091 |
Theme/Limitation | #5 | 4.000 | 4.000 |
Overall | #6 | 3.691 | 3.691 |
Fun/Design | #9 | 3.273 | 3.273 |
Technical Implementation | #12 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Construct
How does your game apply the optional theme?
It's about an assembly line cycle.
Which art and audio did you / your team NOT create from scratch?
Music and sound effects
Which art & audio did you / your team create BEFORE the jam started?
None
Which diversifiers did you use, if any?
None
Would you consider the game complete? (At least as a prototype/demo)
Complete
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Comments
Nice looking and fun! I like the tutorial at the begining.
Is the game suposed to be unplayable from the day three or is that a difficulty curve bug?
I like how the game immediately jumps into action, I wasn't expecting to start making juices immediately, ha ha!
On feedback: There needs to be more readibility on "throwing away defective juices". Initially, I thought that when dropping the juices, it goes towards the serving and not to the trashcan. I think the defective blenders need to look more "wrong", showing clearly that they need to be thrown out.
I love the intro and I love making juice. This game gave me both, however I cannot stop feeling trapped as a wage slave inside of your fun little game. I will never make that vacation I will never get 3 inputs down on a 2 frame window to make orange juice. Love the style.
Really neat and simple game. The graphics are great and the music really captures that grocery store vibe. The tutorial as the title screen was a great idea. I'm not sure if this was intended but after the 2nd round, the blenders are moving so fast that I can't get any actions done on them. They only last for about 3 seconds on screen before they disappear off the left side. Not even the trap door could stop them. But other than that it's a great and polished game.
The first round, I was so far behind that it got really crazy and I was just mashing buttons. After that, I started to get the rhythm and it felt very achievable. That’s a good learning curve! I loved that the title screen is the tutorial. The art was cute, and I was glad it had an end condition to make me feel like there was something to work towards. Fun game!
Nice little game. Good music choice and I like the graphics.
Thanks for playing!
This was a great game! the art was really good and the story was quite nice. the gameplay got bit hectic and confusing at points where you press the wrong buttons or forget which button you need to press on the keyboard if you aren't constantly looking down at it. but still while hectic the gameplay was fun and overall, really solid!
Thanks for the feedback! My goal was to make it feel hectic but hopefully not too much! Thanks again for playing!