You have wisely chosen to go for a simple game idea and put a lot of polish into it for this short timeframe.
I think the randomly shuffling upgrade options between the rounds help give the game a degree of depth, making the player think about what they need to prioritize in a given moment.
Looking at the screenshots I was worried it wasn't gonna run well on my computer (i have potato computer), but it basically ran perfectly, so bonus points for optimization.
I think the game could be improved if there was more feedback for the player getting hurt. There were times where I wasn't 100% sure if an enemy hit me.
Thank you for your feedback! You´re right, I think I should`ve added some kind of screen effect or sound to give better feedback for when the player is hit. Good suggestion.
Comments
Nice game! Hit effects would be good, making the projectiles easier to see would also be helpful
Thank you for your feedback! Yeah, some kind of bullet trail or a more noticeable color is a good idea.
AYEEE Pink color palette for the win!
Nice stuff!
Thank you :)
You have wisely chosen to go for a simple game idea and put a lot of polish into it for this short timeframe.
I think the randomly shuffling upgrade options between the rounds help give the game a degree of depth, making the player think about what they need to prioritize in a given moment.
Looking at the screenshots I was worried it wasn't gonna run well on my computer (i have potato computer), but it basically ran perfectly, so bonus points for optimization.
I think the game could be improved if there was more feedback for the player getting hurt. There were times where I wasn't 100% sure if an enemy hit me.
Good job!
Thank you for your feedback! You´re right, I think I should`ve added some kind of screen effect or sound to give better feedback for when the player is hit. Good suggestion.