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You have wisely chosen to go for a simple game idea and put a lot of polish into it for this short timeframe.

I think the randomly shuffling upgrade options between the rounds help give the game a degree of depth, making the player think about what they need to prioritize in a given moment.

Looking at the screenshots I was worried it wasn't gonna run well on my computer (i have potato computer), but it basically ran perfectly, so bonus points for optimization.

I think the game could be improved if there was more feedback for the player getting hurt. There were times where I wasn't 100% sure if an enemy hit me.

Good job!

Thank you for your feedback! You´re right, I think I should`ve added some kind of screen effect or sound to give better feedback for when the player is hit. Good suggestion.