Beautiful game, very good graphics, extraordinary control, great UI and the options I had available (mouse sensitivity) were very helpful.
Now... The game is great, but the ending is not 100% clear, which leaves it open to many interpretations. From this point of view, I had the following problems:
1) If the character died or survived (from the way I saw those bouquets of flowers, I understood that our character died, but while I was on the run, I went through the rooms with the pulse meter and it gave me the impression that walking back from room to room, accompanied by the sound of the heart monitor that was starting to sound better, gave me the impression that I survived).
2) When you run and enter back into the first room, the closet opens and you can go in there. After I entered there, a window appeared with the "Restart" and "Main menu" buttons and I thought I died and that in fact you have no way to escape (it's not really clear when you escape and when you die, maybe you can put 2 endings in which you can put a "good ending" when the character successfully manages to escape from the monster and a "bad ending" when it catches you.
But the game seems perfectly done and finished, it needs a little work on the UI and it will be perfect! :)
Thanks Appreciate it. Thanks for the feedback. I agree with you, but just so you know it was attended to be for the game jam, and not to be a fully fleshed game. We stuck with 9 days to build it from nothing. If we got further and made it better then great. If not still it was a great learning experience and was fun. Thank you for playing it and the feedback. Will take lessons learned and feedback into future projects. Thanks again!!! I just wanted to give context why some of it is not as polished as others we ran out of time, barely made the submission window for our goal. I pushed it to the limit as much as I could I think I scared my partner.
Cool idea, nice atmosphere and was fun going from room to room, was kinda ruined by the ending for me as I just kinda laughed (but maybe that was intentional lol).
Oh no please don't apologise, I totally get it's not meant to be perfect! Just my feedback about how I felt playing it, as I'm not a fan of "jump scare" stuff but I love atmospheric creepy stuff. And was just trying to be a bit funny with the feedback, sorry if it sounded flippant. It was a 10/10 experience in the rooms though and awesome for only 7 days of work. :)
Thanks I appreciate it and you are good you don't have to apologize thanks for your feedback. Thanks for being honest. You it wasn't perfect and it isn't good to get all good feedback, because that is something to improve and get better at and fuels the fire to make a better game. Sorry I am bad about checking things. I get lost doing other things and forgot to check on itch some times. Life can be very distracting.
Also it did have a silly undertone to it. Kind of making fun of itself, and I don't like jump scares unless they are done right and make the art better. Used sparingly so they are not predictable. My favorite ones are the ones done unintentionally. That happen organically.
Comments
Beautiful game, very good graphics, extraordinary control, great UI and the options I had available (mouse sensitivity) were very helpful.
Now... The game is great, but the ending is not 100% clear, which leaves it open to many interpretations. From this point of view, I had the following problems:
1) If the character died or survived (from the way I saw those bouquets of flowers, I understood that our character died, but while I was on the run, I went through the rooms with the pulse meter and it gave me the impression that walking back from room to room, accompanied by the sound of the heart monitor that was starting to sound better, gave me the impression that I survived).
2) When you run and enter back into the first room, the closet opens and you can go in there. After I entered there, a window appeared with the "Restart" and "Main menu" buttons and I thought I died and that in fact you have no way to escape (it's not really clear when you escape and when you die, maybe you can put 2 endings in which you can put a "good ending" when the character successfully manages to escape from the monster and a "bad ending" when it catches you.
But the game seems perfectly done and finished, it needs a little work on the UI and it will be perfect! :)
yeah, sorry for ending UI.
to be honest at that moment, we just want it to end.
Anyway, the UI aims to give a cooler feeling to the game, especially since the game has a nice UI on the Main Menu.
Good job anyway. It was a really nice game ( I really felt I never played a good game like this for a long time). :)
Thanks Appreciate it. Thanks for the feedback. I agree with you, but just so you know it was attended to be for the game jam, and not to be a fully fleshed game. We stuck with 9 days to build it from nothing. If we got further and made it better then great. If not still it was a great learning experience and was fun. Thank you for playing it and the feedback. Will take lessons learned and feedback into future projects. Thanks again!!! I just wanted to give context why some of it is not as polished as others we ran out of time, barely made the submission window for our goal. I pushed it to the limit as much as I could I think I scared my partner.
Cool idea, nice atmosphere and was fun going from room to room, was kinda ruined by the ending for me as I just kinda laughed (but maybe that was intentional lol).
Thanks a lot, sorry the ending was bad for you. Just didn't have time to make it better, barely finished it on time.
Oh no please don't apologise, I totally get it's not meant to be perfect! Just my feedback about how I felt playing it, as I'm not a fan of "jump scare" stuff but I love atmospheric creepy stuff. And was just trying to be a bit funny with the feedback, sorry if it sounded flippant. It was a 10/10 experience in the rooms though and awesome for only 7 days of work. :)
Thanks I appreciate it and you are good you don't have to apologize thanks for your feedback. Thanks for being honest. You it wasn't perfect and it isn't good to get all good feedback, because that is something to improve and get better at and fuels the fire to make a better game. Sorry I am bad about checking things. I get lost doing other things and forgot to check on itch some times. Life can be very distracting.
Also it did have a silly undertone to it. Kind of making fun of itself, and I don't like jump scares unless they are done right and make the art better. Used sparingly so they are not predictable. My favorite ones are the ones done unintentionally. That happen organically.