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AndyAndrewEntertainment

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A member registered Dec 04, 2022 · View creator page →

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They seem to be easy to fix... Anyway the game is 99% complete so good job for making the game ! 

I am just dropping some images here, because on reddit is hard to upload images and I can easily get banned... If you want to remove the comment please let me know...





The effect above... I am not sure if it was intended.




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Yep. Your game, your idea... but just make sure to make them scary! :D

Nice game man. The characters seems to want to go outside instead of going in, but it is ok, because I always made profit... I forgot to write this on reddit, but I always made challenges with 0$ prizes but 100$ entries fee and won at least 200$ every time. :) 

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Really nice game... The environment looked good, the gameplay was quite tense and over-all the game seemed good... During my gameplay I encountered the following inconveniences :

1. The car in the image below is looking a bit weird, I think it need a bit of thickness, because some faces were inverted and I could see through them. This problem is optional, because I was wondering in the word looking for an item and I thought that the car maybe had it... (Optional)


2. The toilet were looking ok, but the water in them was looking good... I know that maybe you wanted to simulate a realistic "flush of the toilet", but in my opinion it made the game look unpolished... I put 2 images below :



3. A little problem with lighting... The chandelier had it's lightbulbs looking like they are on, but the light is off... (by this I mean that they look like they emit light effect is on, but the actual light is off).


4. The gameplay was ok, but didn't engage with me... I personally think that it was a mild horror game. I was hoping to get at least 2-3 jumpscares with a creature walking at incredible speed on the hallway, but the single jumpscare (that it wasn't actually scary) was that white bed sheet that was supposed to scare me... I walked around it before the end of demo screen pop-up...

5. At this point the game felt more like a "walking with a lighter in hand simulator" game and I really felt bored... I also found a bit frustrating the speed that the character was walking to and it was a pain to have to go from room to room at that slow speed without the possibility to run even for a few second (the stamina will also need to be shown by a loading bar that depletes when you run and fill when you walk normally...

6. The game was a bit too blank and the mechanic with the lighter can be improved if you add a limited oil amount in it an also let players find cans of oil along the gameplay...

7. The "search in trash" mechanic need a progress bar because I didn't know how much it took to the player to search in it and I had to do it twice because at first I didn't know if it done something until the second time when I got the text "There is nothing usefull here".

So this is my opinion on the game... I don't want to sound rude, the game is nice and I feel like it was made by a beginner game-dev (I am not a master in videogames myself), but this review serve as a point to improve this game... I can tell from the gameplay that IT CAN BE IMRPOVED to the point where it can attract a lot of players... Just work at the monster look (a bed sheet is too basic) and keep implementing more original jumpscares (make the monster walk on hallway with a fast movement speed) and I will guarantee that it will improve you game 5 times.

Nice game. I encountered 2 bugs: one was when I died in the cave and the counter for the pickaxe didn't reset (image below. And the second was when I unlocked the door but I was unable to go back after the comarade told me to go back and I don't know why, but the screen got dark (but you could kept hearing the beating, walking so I walked bindly and got the non existing ending. :)

Really nice game. Loved the main menu screen with that flashlight effect.

Really nice game... It was quite hard (I only found 1 branches and couldn't find any other... When the light is getting smaller it is already over :*)

Really nice game. the concept and idea is awesome, it reminds me of an old flash game (but a zombie apocalipse). I also love that it isn't mandatory to drive and play at the same time., because it would had made the game to difficult. The game is nice and all, but I found 2 inconvenience with this game :

1.The color is white and when I played the game it was during the night so I had to decrease my display light level, because it was a bit too powerfull for my eyes.

2.I observed that if you do left all the way you can see the arm that isn't connected to any body part, just floating with the wheel. (I won't say that this is a problem but it was funny for me)  :)

3.The game can improve, because at the moment it is too plain and a bit boring... It would be nice do get from the points collected money to upgrade your car and eve add a booster that boost your car for 10 seconds and recharge in 5 minutes (also, during the boost you are invincible and there is also an upgrade that decrease the cooldown time for every upgrade).

4.The countinuous sound of the car's engine get boring after a while so to make it better I highly suggest you to make possible for players to listen to music from the car's radio.


So that's all I could come up with about problems and improvement in the game. The game in stis stage is already well done, but if you want to get more players maybe a few improvements need to be made. I enjoyed the game and I give you credit for that. Good job! :D

Nice game. I really enjoyed it. The gameplay and art-style was perfect, the music was perfect. I got almost 10000. During the gameplay the single observation (if it was not intended) is that you can make your player jump when you move the sword really fast from the ground and it created an opening for the monsters to kill me. But the game seems to be working 100% without any problem.

I almost got 10000 points :D

It doesn't really matter, because those models aren't that hard to make... Good job!

Really nice game. The mechanics and gameplay felt awesome. The game seems to be working without problems, just a little observation... When I completed the level and the End panel appeared, I still was able to control the player (I couldn't see him, but I heard the sound of jumping when pressing the Space Bar. Good job on the game :D

Nice game. The mechanics and gameplay felt unique.

Thanks! I am glad you liked it... I am a chill dude ad sometime I write in my reviews that I am not mad after playing the game, but there is a specific problem that need to be fixed as soon as possible. I saw you writing a rating to a game that I rated and when I saw your submission on this game jam I said that maybe I should try your game (sometime when I posted a game on a game jam,  some devs rated my games and I also rated their games, but there were instances were I rated some games but didn't hear back from those devs). So good job on the game. If you did it solo I give you credit for the incredible art-style. Hope to see more of your games soon. :D

Yeah... I am glad that I was able to help. Keep the good work ! :)

Wow... Really nice game... The controls are well made, the slimes look nice and overall the game is enjoyable. I loved the option menu that let you modify the sounds (the dialogue slider I didn't understand for what it was supposed to control, because there weren't real dialogues in the game except the first time when the slime speak with us... because of that maybe adding the dialogue to the SFX slider should be better and easier for the player). One more aspect in the game is that it was nice and all, but it was quite boring for not having some enemies and some of them may destroy you if you have a smaller number of slimes than him.

But the game is good. Maybe it is still in development and maybe you had only 24 hours or more, so I won't say anything more about the game. Good job!

Super nice game!

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Wow.... I really tried the game and I will start by saying the good parts and then the bad parts... The good thing about the game is that it is looking decent, the music is ok and the concept/idea of the game is really unique.

Unfortunately I couldn't be able not to observe a lot of problem with the game, so I will try using also screen shoots and explain for some problems what is the problem and how should be fixed... So the problems I found about the game are the following :

1.During the first level when I encountered the first boulder, I tried pressing it to see where it is going and it actually opened the door to the second level after the boulder was able to reach a mechanism... The problem was that I was walking in all places and even tried to jump over the door to the second door (I couldn't and I give you credit for that), but it took a while to understand what I was supposed to do to open the door.

2.The game didn't have any pause menu and I found it difficult to restart by exiting and re-entering the game. The "R" button restart just the boulder positions, but I highly suggest you to create a new option that restart the player position to the last checkpoint.

3.The concept of the game that it let you change your gravity is both good, but also really bad, for example I was able in the second level to jump out of bond and discover some small little problems... 


Did you think that I stopped there ? Nope... I tried to see how well the game kept the player from the outside world, but then I found this :


I really enjoyed the view especially with a good coffee in the morning... Aaaahhh to be a beginner dev... I also found this :

Beautifull isn't it ?


4.During my "out of bound journey" I discovered a little problem with the boulder (but it is optional).



5.Returning to a specific screen shoot, THE LIGHTING IS LOOKING WEIRD. In the following image you can see that there are some lighting rays that are not supposed to be there, because there are no openings in the rocks, so the problem may be from the way the boulders are constructed... Maybe that inverted/not-existing face let the light pass through some boulders...


6.I didn't know what to do in the last level, because I tried pushing both boulders, but still they didn't open anything and they just remained underwater... So I did what I knew I did the best and tried to force my way to those 2 gates, but unfortunately it didn't help me at all and what I passed the second gate I remained in that corner without the possibility to jump back and had to re-enter the game because the "R" button didn't reset the player position and also because there was no pause menu.... I will put some screen shoots, just in case you think I am lying...


7.During my jumping over the gates (mentioned at number 6) I also saw that the water wasn't moving and it didn't bother me, but still, the use of some shader code will make the game more worthy to be called and "AA game". I put an image below as reference...


So that's all I could come with the problems in the game... This comment isn't meant to judge you for your problems, I am just a chill guy that like to rate beginner devs game so much that I want to show them how dedicated some players may be.

For your first game it was an amazing idea and it had a nice concept, the single problem that it really need to be solved is the way the player is guided... The player need to know what those boulders do... I myself tried to figure it out but it was without success... Then when I was out of bonds I realized that there isn't any next level so I left it as it is... So good job, and be carefull with these mistakes, because it may ruin the experience in the game a bit... 

Also the itch.io page f the game is just plain white and it make it look boring and also during the night, it may be a bit too powerfull for some players eyes so a darker tone to the game's page would be a really good way to make the game look better.

Good job again, and hope to see a reply soon.   :D

I just showed this game to a friend of mine (he is a pro photographer) and he didn't just like it, HE LOVED IT!!!

Awesome game! A bit of try and error, but over-all really enjoyable!

It made shooting enemies form far away much much easier. :)

Nice game. I enjoyed it, but I have a few suggestions:

1.In the gam Running ninja you can just click on the throwed objects without needing to slice...

2.The "ESC" button command is not really good to use, because on itch.io, the "ESC" button will make your window smaller and you have to press the "Fit screen button" every time.

Simple, yet really enjoyable... Wish there were more levels because I beat all 3 levels. My favorite weapon is the laser canon. :)

Nice game. It felt like real FNAF 1.

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Nice, but there is a small bug as I mentioned on reddit...

Also deleted the link for security reasons ;)

Really nice game, funny concept, amazing artstyle and super cool overall. I must say, all I can tink off about the game is the game's page. Did you submited it in a gamejam ?

Wow, really nice game. I must say, as a video game dev myself I find it amazing the way you put a leaderboard and to be honest I tried to achieve the 1st place, but I think that the 3rd is also great. The game looks amazing and it is really entertaining... And the sound ? I LOVED that juicy sound of rock hitting the ground (the sound was really good). The music didn't felt too boring and the game mechanics seem to work well.

I have just tiny observation I must make about the game to make it feel a bit more "professional". 

1.The UI elements of the Main Menu still need to be worked on (also the leaderboard need to be worked on to make the top 3 player feel more rewarded to be in that place, I also felt great when I saw my score and that I was the 3rd in the leaderboard, but I felt also empty).

2.The game didn't made me kept playing the game and that make me really sad, because it is a great game, but the game every time became way too hard after 40.000 points and to be honest the 1st time I played the game I got the 54.000 score and after that I kept getting lower and lower even if I had and idea to improve my gameplay, To kept it short, I felt like I couldn't perform better than the first time, so I didn't felt like playing more than 4 times...

3.Not really important, but I observed that some cars make weird movements some of them walk diagonally, other are halfway into the ground (especially when the meteor hit the cars around it).

4.The game kept running so laggy after 40.000 maybe because the meteorites kept coming at me with full force and I must say... I have a super speed internet and a really powerfull pc, so I can't find any problem with my setup.

5.A REALLY IMPORTANT THING that I found a bit frustrating was that the money I collected didn't really helped me do anything, but to increase my leaderboard score. A GOOD SOLUTION for this problem may be an upgrade shop that let you upgrade your car to have more lives, to be able to paint it or buy ray-gun to erase any car in front of you (also a drill to crack the meteorites in front of you may be nice).

6.An important aspect of the game I found a bit problematic is the way the itch.io page of the game looks. Instead of a basic white, could you use some darker tones ? White is quite a strong color and during the night it may burn some player eyes.


        But over all, the game is AWESOME! Not sure how much time you have to work on a game (some devs  may have work, some of them are in college), but I thing from the most game you made (and you made quite a lot), this one was the most attractive looking one and some improvement in the game may make it shine on the itch,io page.

        Unfortunately I can't really tell what the condition was... Also, the game was not 100% clear without a tutorial, but maybe (from what I can tell from my other interactions with other game devs, usually, it may be a problem in script with a specific timing). Maybe you put in a script a specific "cooldown" timer every time a player uses a card, but when the player is using the cards too fast, it may crash the timer... I am not sure how your script work and I am no expert, so unfortunately it is on you to figure it out. :P

        But the game is working over-all so I really liked it.

Same problem....

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Is not about any favor... I just like rating games. I may not a pro game dev, but I am good at giving people a rating... I usually write a lot when the game has problems or some aspect of it seem to be weird for the players. In your case, the game is perfect (excluding the ending that I couldn't figure out that it was supposed to mean the game's ending). But good game, keep it up! :)

Maybe... The Firewall said it disabled the connection to the internet of the game.  I made some game myself in Godot and the firewall didn't said anything, but the Window saw the game I made like some viruses (so not sure if just the firewall is just crazy). Good game anyway, from the space that it uses I ghuess it is made in Unreal, right ? :)

Nice game over-all... The mouse sensitivity need some modification and the game need some SFX volume slider in the option menu, because the chainsaw sound at the end was a bit too loud in my opinion.

Nice short horror game... Thought I felt like it was a bit empty for a decent game like this... Also, I saw that the mouse sensitivity was way too sensitive... Maybe an option menu with a bar that control its sensitivity should help...

Ok... It was quite horror. The ending wasn't really clear to me... All I could figure out was that I was a really small kid named Isaiah and some entity was following me... The atmosphere was really scary, the head bobbing was a bit annoying. One aspect of the game that really bothered me was that it had over 3GB of memory required and it wanted to connect to my internet (that was a bit weird).

Nice game and concept for a game. But still... it can be polished later... The environment is acceptable (even if the assets doesn't look that good). The game's page is a bit too big for my screen and maybe the default setting were better... Also the game's page look nice for a starter game.

Cool game. It is a nice concept for a starting game.

Nice game, but a bit confusing... I mean, I saw the monster that was coming but I tried to open and close the door at an interval of 10 seconds hoping the monster will restart its timer when it sees the door close... Tried to play it for the 3rd time and still got jumpscared... Also... Why my energy is draining when the screen shows "Motion detected" ?