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Beautiful game, very good graphics, extraordinary control, great UI and the options I had available (mouse sensitivity) were very helpful.

Now... The game is great, but the ending is not 100% clear, which leaves it open to many interpretations. From this point of view, I had the following problems:

1) If the character died or survived (from the way I saw those bouquets of flowers, I understood that our character died, but while I was on the run, I went through the rooms with the pulse meter and it gave me the impression that walking back from room to room, accompanied by the sound of the heart monitor that was starting to sound better, gave me the impression that I survived).

2) When you run and enter back into the first room, the closet opens and you can go in there. After I entered there, a window appeared with the "Restart" and "Main menu" buttons and I thought I died and that in fact you have no way to escape (it's not really clear when you escape and when you die, maybe you can put 2 endings in which you can put a "good ending" when the character successfully manages to escape from the monster and a "bad ending" when it catches you.

But the game seems perfectly done and finished, it needs a little work on the UI and it will be perfect! :)

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yeah, sorry for ending UI.

to be honest at that moment, we just want it to end.

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Anyway, the UI aims to give a cooler feeling to the game, especially since the game has a nice UI on the Main Menu.

Good job anyway. It was a really nice game ( I really felt I never played a good game like this for a long time). :)

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Thanks Appreciate it. Thanks for the feedback. I agree with you, but just so you know it was attended to be for the game jam, and not to be a fully fleshed game. We stuck with 9 days to build it from nothing. If we got further and made it better then great. If not still it was a great learning experience and was fun. Thank you for playing it and the feedback. Will take lessons learned and feedback into future projects. Thanks again!!! I just wanted to give context why some of it is not as polished as others we ran out of time, barely made the submission window for our goal. I pushed it to the limit as much as I could I think I scared my partner.