Good game. Very cool enemy AIs and well done made. The game seems perfect, however, I don't remember that in the game instructions (where the controls are displayed) something related to reloading the weapon appeared (I realized that the animation of the can rubbing the gun with his hand was actually loading, ant it play while holding R key). Great game!
Yea, I forgot to type out some of the controls (reload /swap weapon), I've added that + some more stuff now. Glad you liked the AI asIi'm very new to that. They still have some flaws tho, the melee enemies will forget about you once you jump up onto something, but the riflemen will still blast you :)
Nice weapon feel, the physical weapon is pretty sweet, would love to see it with some kind of cover/peek mechanic. :)
I'm not sure if this is a bug but it was a little frustrating when an enemy is quite close, the bullet trail seems to go through them without hitting...
Yea, peeking and stuff would be cool. Ill likely expand on this physical weapon system and add stuff like that, might be for some different game tho.
And yes, not hitting enemies at point blank is a bug, hits are not detected when bullet spawns inside of an enemy. I should be able to solve this by simply spawning the bullets inside of the barrel instead of at the muzzle.
I like the fact that you went the extra mile to have weapons with recoil and an ADS system.
The bullet time mechanic is also a nice detail, and here it really helped for some tense situations, cause even the basic melee enemies at the start dont joke around they are fast :O
Got even more surprised when i managed to get the Ar and then see that new enemies armed with Ar’s also spawned in added to the fun and they felt even more challenging than the fast melee guys.
Even if i didn’t last all that long against the AI, i enjoyed this :)
Regarding the difficulty, I might have managed to make the game a bit too hard hah. I should try to decrease the accuracy for the blue guys, I might also try to add a shove mechanic to keep the greenies from getting too close. Thanks for playing!
And i remember your super bird sim from Mech Jam as well ! So i was curious to see what you’d do for an FPS plus the Racoon on the cover looked cool so here i am :p
No worries dude, difficulty balance is hard to get right for jam time, i know i always struggle with it ^^ only i generally end up with the opposite problem of having my games being too easy.
Anyway always nice to come across fellow past jammers in other jams, have a good one :)
I like how the sound and recoil make the weapons feel super powerful. However I feel I found a glitch. After a certain wave (maybe fifth) all subsequent waves consisted of six green guys, and wave 11 didn't spawn at all.
I glad you like the weapon feel, I put big effort into getting that right. I guess I should have actually tested the build before submitting. Tested it myself now and I too have the same bug. It makes zero sense for me why this would happen, gonna have to fix it after Christmas stuff as I'm going out of town shortly.
I get it man. I wanted to add something to my game, that will have to wait until after Christmas. Drop a reply for this message if you get around to fixing this bug- I'll check out the fixed version gladly!
FIxed the "bug". Apparently I had serialized my spawn array, all changes that I made in the script was overwritten by the inspector. I was quite confused for a while haha.
Nice! Of course now I get my ass kicked on seventh wave, but the textures and trashcans are a nice addition. I played a bunch of games from this jam, and it seems your game is my son's favorite (he's eight, so racoon-based shootouts are what he likes)! Keep up the good work man!
Hearing that your son likes it makes happy! I did not really expect people to make it through all 10 waves tbh, made it way to hard, especially with the rifle-raccoons prefect aim that I was too lazy to do something about.
Comments
Good game. Very cool enemy AIs and well done made. The game seems perfect, however, I don't remember that in the game instructions (where the controls are displayed) something related to reloading the weapon appeared (I realized that the animation of the can rubbing the gun with his hand was actually loading, ant it play while holding R key). Great game!
Yea, I forgot to type out some of the controls (reload /swap weapon), I've added that + some more stuff now. Glad you liked the AI asIi'm very new to that. They still have some flaws tho, the melee enemies will forget about you once you jump up onto something, but the riflemen will still blast you :)
Thanks for playing!
Good game anyway! :)
Nice weapon feel, the physical weapon is pretty sweet, would love to see it with some kind of cover/peek mechanic. :)
I'm not sure if this is a bug but it was a little frustrating when an enemy is quite close, the bullet trail seems to go through them without hitting...
Yea, peeking and stuff would be cool. Ill likely expand on this physical weapon system and add stuff like that, might be for some different game tho.
And yes, not hitting enemies at point blank is a bug, hits are not detected when bullet spawns inside of an enemy. I should be able to solve this by simply spawning the bullets inside of the barrel instead of at the muzzle.
Thanks for playing! :)
Pretty cool game !
I like the fact that you went the extra mile to have weapons with recoil and an ADS system. The bullet time mechanic is also a nice detail, and here it really helped for some tense situations, cause even the basic melee enemies at the start dont joke around they are fast :O
Got even more surprised when i managed to get the Ar and then see that new enemies armed with Ar’s also spawned in added to the fun and they felt even more challenging than the fast melee guys.
Even if i didn’t last all that long against the AI, i enjoyed this :)
Hey! I remember you from the Mech Jam :)
Regarding the difficulty, I might have managed to make the game a bit too hard hah. I should try to decrease the accuracy for the blue guys, I might also try to add a shove mechanic to keep the greenies from getting too close. Thanks for playing!
And i remember your super bird sim from Mech Jam as well ! So i was curious to see what you’d do for an FPS plus the Racoon on the cover looked cool so here i am :p
No worries dude, difficulty balance is hard to get right for jam time, i know i always struggle with it ^^ only i generally end up with the opposite problem of having my games being too easy.
Anyway always nice to come across fellow past jammers in other jams, have a good one :)
I like how the sound and recoil make the weapons feel super powerful. However I feel I found a glitch. After a certain wave (maybe fifth) all subsequent waves consisted of six green guys, and wave 11 didn't spawn at all.
I glad you like the weapon feel, I put big effort into getting that right. I guess I should have actually tested the build before submitting. Tested it myself now and I too have the same bug. It makes zero sense for me why this would happen, gonna have to fix it after Christmas stuff as I'm going out of town shortly.
I get it man. I wanted to add something to my game, that will have to wait until after Christmas. Drop a reply for this message if you get around to fixing this bug- I'll check out the fixed version gladly!
FIxed the "bug". Apparently I had serialized my spawn array, all changes that I made in the script was overwritten by the inspector. I was quite confused for a while haha.
Nice! Of course now I get my ass kicked on seventh wave, but the textures and trashcans are a nice addition. I played a bunch of games from this jam, and it seems your game is my son's favorite (he's eight, so racoon-based shootouts are what he likes)! Keep up the good work man!
Hearing that your son likes it makes happy! I did not really expect people to make it through all 10 waves tbh, made it way to hard, especially with the rifle-raccoons prefect aim that I was too lazy to do something about.