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forests of the forevers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #147 | 2.449 | 3.000 |
Traditional Roguelikeness | #159 | 2.449 | 3.000 |
Completeness | #161 | 2.449 | 3.000 |
Aesthetics | #174 | 2.449 | 3.000 |
Scope | #175 | 2.041 | 2.500 |
Innovation | #178 | 2.041 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I really enjoyed this! I thought the controls were instantly grippy and intuitive. The look was pleasant and clean - i loved the way you get an overview of the map before zooming in, and the quick restarts of a single seed encourage multiple attempts which i found very compulsive. Music was really interesting as well - strange and compelling. It's a very simple game but i found myself playing it more than i expected. I thought the colours and art were also really unusual, i could have perhaps done with a couple more shades in there but what was there demonstrated a really clean and clear aesthetic. My only mechanical criticism is that it would have been nice to regenerate a new seed without restarting the game - though I would add to that that most, if not all of the seeds i played were completable,
- Showing the level generation is a nice touch. The soft dark on light aesthetic is pleasant. The gameplay is simple but pleasant, who doesn't like a good platformer? I would like to see a little momentum on the player character to add some additional challenge. Art reminds me a bit of Insanely Twisted Shadow Planet, which is a good thing. The ending is a little surprising-- you play for a while and then just win all of a sudden. The procedural level generation is the only thing that makes the game resemble the roguelike genre.
Successful or Incomplete?
1
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
yes
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Comments
Wow, what an amazing first impression zooming down from the huge map to the player character!! Loved the fluid platforming here, really easy to get into the zone. Well done.
Thanks! Glad you enjoyed it.
This zoom down piece actually needs to get fleshed out a bit as it is the only clue to where the end goal is.
Future enhancements will make for a more intuitive experience.
Very solid platformer. The procedural generation is awesome. Though, I'll admit, I'm a bit confused on the goal XD
Thanks for the feedback!
I lucked out finding a solid Godot template with a starting point for the procgen from https://www.gdquest.com/ If you are interested in learning Godot I highly recommend their stuff, a lot of which is free.
In terms of the goal, yeah I ran out of time on that piece. It has come up a bit with others players, my thoughts when it first came up https://itch.io/post/2833655.
The tl;dr is I ran out of time and future enhancements will address this.