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p8

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A member registered Oct 26, 2017 · View creator page →

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thanks so much for your video review!


I had a chance to watch it, and found it really helpful.

appreciate the note around the menu screen contrast.


I likely missed the point of this one

This can be tricky, not sure how much to share vs show in the game.


Unfortunately, I think the confusion here might have been due to me running out of time to implement the features I wanted.


One of the goals I missed was to have more flavor text in game that filled in some of the details.


This 7DRL is obviously at traditional dungeon crawler, but what exactly is the gimmick? Do the bones you carry give you some sort of bonus? I can't drop them so my inventory can get filled up quite quick if I'm not careful. Why bother having health potions if you don't heal from level ups or changing level?

the idea was if you collect enough bones you "win" by "eternally resting", so you actually won the first play through.


you'll always start over, but unless you've collected 10+ bones, you won't see the "eternal rest" screen.

and yes there was supposed to be benefits to collecting the corpses, where different mobs bones have different properties; but I ran out of time to implement.

you were also supposed to be able to drop bones, but there was/is a bug where by doing so you respawn the enemy (which could be a cool mechanic), but I never fixed it well enough to include.


Maybe some tips and instructions might have helped, I mostly just felt it was a clue being given to me from the website.

noted.


thanks again for your review. 

Really enjoyed playing this. The style was really great, and the gameplay was satisfying.

Thank you so much for the feedback!

It is much appreciated. 

Glad to hear that the writing worked with the other parts of the game.

Thanks! Glad you enjoyed it.

This zoom down piece actually needs to get fleshed out a bit as it is the only clue to where the end goal is.

Future enhancements will make for a more intuitive experience.

Thanks for the feedback!

I lucked out finding a solid Godot template with a starting point for the procgen from https://www.gdquest.com/ If you are interested in learning Godot I highly recommend their stuff, a lot of which is free.

In terms of the goal, yeah I ran out of time on that piece. It has come up a bit with others players, my thoughts when it first came up https://itch.io/post/2833655.

The tl;dr is I ran out of time and future enhancements will address this.

Thanks! I lucked out and found some great resources from https://www.gdquest.com/


If you are interested in learning Godot I highly recommend their stuff (a lot of which is free).

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🙌

Thanks, glad you found the title. It is currently always in the top left corner in the foreground.

one thing I want to do in a future iteration is have it be in a parallax background on the very first room you enter.

PS there is no way out... 🙃

Thanks!

> Perhaps checkpoints would help with this?

I have gone back and forth with how to leverage checkpoints for a rouge(like/lite)/proc-gen platformer such as this.

It was on the roadmap to play around with lighting, and one idea I had is that once a certain room is entered (halfway/checkpoint), the path back to the start is now fully illuminated.

Appreciate the feedback.

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thanks for the feedback! part of the idea was to leave the goal intentionally vague to encourage exploration.

I ran out of time to flesh this out. I wanted some prefab rooms off of the goal path that contained cool visuals and maybe collectables. If I had more time, my plan was to use lighting as a means to guide to the exit.

👍on the too large maps. With no collectables the number of rooms is too much.

(PS I brought down the rooms from 8x6 to 4x3, and it seems to have a much better vibe)

Under the "How to participate" section in https://itch.io/jam/game-off-2017 there is the following line.

> You can participate by yourself or as a team. Multiple submissions are fine. And of course, the use of open source software is encouraged.

 I read that as there is no explicit limit on the number of entries.