A very polished entry, like other players mentioned. Combat/getting a match felt satisfying to pull off and kept me playing. Teaching the player how to play in the starting corridor was a genious idea, instead of having a wall of text or something.
This could easily have been a run of the mill "you encountered an enemy, match 3 to deal damage", but a lot more thought went into that. I liked the decision to keep combat in the level itself and that it wasn't a mini game. A carefully crafted experience and a worthy entry to the game jam! I can't think of a flaw to bring up, honestly. Sometimes it was a bit tedious chasing enemies around when I did not have access to the time freeze, but that was mostly my fault for not matching up quick enough to decrease the cooldown.
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