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Chthonic Corridors - 7DRL22's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #57 | 3.750 | 3.750 |
Overall | #115 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike or a roguelite?
Yes
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Comments
Very atmospheric game and unique setting. SFX and music fit perfectly and I really liked the different enemy designs and the art in general. Great addition to the jam!
Movement felt a bit slow however. My suggestion would be a bigger viewport to give more overview to the player or an option to move x tiles at once.
Thanks for your feedback! I'm right there with you about the movement being slow. We thought it fit with the mood, but in hindsight it's actually pretty tedious. I think if we were to revisit that, we might either speed up the player in general, or perhaps have combat/exploration modes of movement with different speeds.
Thanks for playing!
I’m a big fan of mechanics where you get persistent buffs when restarting things, so the gems are right up my alley. I also really like the unconventional style (football helmet and bat over helmet and sword) and IMO you have one of the better menus I’ve seen so far in this jam (I pretty quickly figured out what everything was)
For constructive criticism, I think the movement can be a bit slow, feels like only every other key press gets registered. I also think (haven’t done much testing) the potions cache a move or something, because whenever I drink one I move two tiles on the next turn EDIT: one more thing, if you kill two enemies on top of each other and one drops say a helmet and the other drops a potion, you can never pick up the potion bc you’ll keep switching helmets
Thanks for the feedback! We wanted to be a bit subversive with our character, and what's more contrarian than a girl in a sun dress wearing a football helmet? We never got around to getting the narrative in for the jam, but the gist is that you're following in the footsteps of your friend who is something of a sports jock.
There's definitely a common theme I'm seeing on the feedback about the movement - we certainly have issues that need to be addressed. Specifically about how potions interact with movement, I know something really funky is going on - if you hold down your movement keys while drinking the potion you may be able to just zip along the dungeon. Which, while entertaining, certainly isn't intended. We've also noted the issue about picking up stacked items - I'm not exactly sure how to deal with that because when the items occupy the same location there's no way to be sure which item to pick up. I suppose we'll need some additional selection in order to make sure you're picking up the item you intend, especially given that picking up items costs you a turn in combat.
Great atmosphere! Loved the art, music and theme. The dungeon generation could be tweaked a little as there are some long corridors that take a long time to walk down. Very well done!
Thanks so much! We really wanted to go for something moody here
I'd be the first to agree with you about the dungeon generation. I tried to roll my own algorithm and it's... not great lol. We found a size that produced the least bugs and decided we should stick with that through the jam. Going forward we're completely overhauling the generation.