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Lirael's Library's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #37 | 4.000 | 4.000 |
Overall | #81 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike or a roguelite?
Yes
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Comments
I like to read quite a lot, so I found the overall setting of Lirael's Library quite intriguing. The color scheme is very pleasing. Level generation with the bookshelves, doors and hallways really sparked my imagination and I found it fun to explore. I am not familiar with the book this game is based on (if I read that right), but I enjoyed it nonetheless. Really good entry to the jam, thanks for sharing!
Interesting! Understanding the way spiraling up/down works took a bit. Figuring out what kind of pathing would be most efficient is an interesting challenge. Something kind of minor I think you could have done is make at least winning runs replace the restart option with sleep or something to make it seem more like it's all part of same continuum and each run is just another day.
Also thanks for reminding me about Lirael, reading it gave me bunch of cool ideas I'd almost forgotten about.
Thank you! That was exactly my plan - with a different number of turns at a given day, more variability of actions, locked doors, and other ideas. Alas, I had to cut the scope to meet the deadline and deliver a game you can play, lose, win and have some fun with it.
Cool, just to be clear while all that sounds awesome I'd have been happy with just the text of the restart option being different.
A pity I could not play. I only have laptop and no numpad. Was looking forward to play :-(
Please try common arrows and home/end, PgUp/PgDn. It should work. I will document my game better next time!
Wow! I really like the way this game looks, the concept is really cool and it's a fun to play! A good game based on a good book.