Hey all! We made Chthonic Corridors, and it was our first ever jam as a team.
We drew inspiration from a couple of our favourite rogeulikes, notably Pixel Dungeon and Enchanted Cave. I think it's pretty classic in terms of mechanics: a turn-based dungeon crawler where you have to find the exit to each floor. Beat up monsters to get loot, but here's the catch: in addition to equipment, monsters will also drop level-up gems. These gems improve your stats while you hold them, but you can also cash them in to make the bonuses permanent - and return to floor one. Do you play it safe and frequently cash in, or do you risk it all in the deeper dungeon with richer challenges?
Overall, we really enjoyed this jam. And despite its warts, we really like our game too. I think we're going to stick with this one for a bit and see if we can't turn it into something great!