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A jam submission

Peculiar PotionsView game page

Potion brewing roguelike
Submitted by r0ckems0ckem (@R0ckemRobot) — 13 hours, 35 minutes before the deadline
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Peculiar Potions's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#343.8333.833
Overall#403.2503.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike?

Yes

Turn-based

Yes

Roguelike Elements
Turn-Based Roguelike. Level layout, colour palette, enemies, and items are all procedurally created every run. Random items mean that potion loadout is different every run. Dying causes you to lose all progress and items..

Screenshots

Yes

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Comments

Submitted

Nice Movement and interesting brewing mechanic.

Submitted(+1)

Neat potion brewing mechanic! I always like when roguelikes allow for creativity on the player's part. Reminds me a bit of Noita, which is awesome!

Submitted(+1)

Nice idea I like the potion creation and gathering reagents which is nice and straightforward to use.

I did have one issue - sometimes when I brew potions, it also immediately attacks (i.e. it picks up the mouse click to brew the potion and uses it to attack as well) and wastes a potion.

Developer(+1)

Thanks for the feedback! And thanks for pointing out that bug. It is an annoying bug  to solve that I didn't have time to fix before the deadline. I will update the game with a fix at some point later on.

Submitted(+1)

owhh quite nice ^^

(+1)

Love the idea. Great execution. You should def continue working on this and expand it.

Submitted (2 edits) (+1)

Love it! Potion mechanic is ingenious. I love the mixing and matching of properties. A really great way to combine crafting  into a rogue-like in a way that still manages to feels very tight and streamlined. I think you are really just scratching the surface of what can be done with this mechanic, and I could see it being interesting enough to fill out a larger-scale game (think how cool shops would be). My one opinion is that I think mixing shouldn't take a turn, since it forces players to brew ahead of time rather than react to the perils of the moment.

Developer

Thanks for you feedback. I am glad you enjoyed it. I had a lot more planned to add to it so I plan to make a longer version. I honestly  didnt even think of shops but that is a great point. I almost made brewing a potion cost multiple turns but I decided not to.