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(2 edits) (+1)

Love it! Potion mechanic is ingenious. I love the mixing and matching of properties. A really great way to combine crafting  into a rogue-like in a way that still manages to feels very tight and streamlined. I think you are really just scratching the surface of what can be done with this mechanic, and I could see it being interesting enough to fill out a larger-scale game (think how cool shops would be). My one opinion is that I think mixing shouldn't take a turn, since it forces players to brew ahead of time rather than react to the perils of the moment.

Thanks for you feedback. I am glad you enjoyed it. I had a lot more planned to add to it so I plan to make a longer version. I honestly  didnt even think of shops but that is a great point. I almost made brewing a potion cost multiple turns but I decided not to.