Thank you for the supportive feedback! I’m glad you enjoyed!
r0ckems0ckem
Creator of
Recent community posts
Thanks for the feedback. Glad you enjoyed it and that you needed to think about load outs. I didn’t even know there was an itch app. The game only works on browser and Windows at the moment, I haven’t tried building on Linux but it is a good point that I should look into in the future. I am not sure what was happening with holding directions, you should be able to move continuously by holding a direction. I’ll look into those points though, thanks for the great feedback!
This game is awesome! The mechanic of being the bullet and firing yourself to move is really cool it was very fun to play. The controls were a bit hard to use sometimes, it seems like the aiming points in the direction that the cursor relative to the center of the screen rather then to the player. So sometimes it is a bit confusing but a really fun concept and enjoyable to play. Great job!
Really cool game. The art is truly incredible, everything looked so good. The fighting was also fun, there was a lot of depth in the few controls. I did get stuck on the second boss, I didn't really understand why I wasn't hitting him, or how to properly dodge the attacks. I suppose I will have to keep practicing. Amazing game!
Awesome game. I liked how it was a game about running out of disk SPACE in cyber SPACE. Double theme interpretation. I also liked the variety of levels in the game. I sometimes found it hard to know what would hurt me if I hit it. A lot of the walls did damage instead of actually colliding with me. But I really enjoyed this game and it had a great sense of humour
Yup this game is badass! So much fun to move around in this game, the art and music are great. I especially liked the black and white effect when you kill an enemy. I found the diagonal controls a bit unforgiving, I often tried to move diagonally and move left or right because I realized one key a bit after the other. But that wasnt too bad because it was so quick to restart. Awesome game
When I used Godot 4.0 a few months ago for a game jam I did have some issues on Itch io with the WebGL but I think it has since been fixed. To get it working I you just need to make sure you use the "Compatibility" Renderer (it is an option when you make a new project). Also when you export, make sure you use the name "index.html" for the web build (Godot will use the project name by default when exporting). And when you submit to Itch io make sure you check the box that says "SharedArrayBuffer
support — (Experimental) This may break parts of the page or your project. Only enable if you know you need it"
I am using Godot 4.1 and tested it earlier today and it worked correctly for me with very little problems. It is always good to test that your builds are working on Itch io early in the jam (I do it as soon as I get something on screen), to avoid the stress closer to the deadline.
This game is AWESOME, it's like a Psychonauts level. And so incredible to have made in one week. Everything about it is so well polished. The world looks great and the controls are really tight, I never had trouble controlling the character or getting on to smaller platformers. Really good job on that.