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Criteria | Rank | Score* | Raw Score |
Overall | #69 | 2.833 | 2.833 |
Roguelikeness | #86 | 3.000 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Incomplete
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
No
Roguelike Elements
Procedural level generation and enemy spawns, weapon and passive item drops, 1 life
Screenshots
Yes
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Comments
The superhot mechanic and smooth movement works well, sadly it would have been nice to be able to shoot while time is frozen. I also felt like the time freeze mechanic wasn't utilized fully as the game was full well playable while just moving constantly(and u kinda have to, else u cant shoot).
Thanks for the feedback, I agree with that the mechanic would of been more useful if you could shoot whilst not moving. Do you think itd make sense for your bullets to move towards the enemy as you are stationary?
Mechanic is kinda like superhot! Just hope I can shoot when the time is frozen.
27 second best
also why do enemies drop random items that dont do anything like a mirror and dice
The mirror is supposed to be a monocle but i just suck at pixel art. The monocle improves accuracy and the dice should change the amount of projectiles your bullets fires to a random amount each time.
how do you pick them up
Press 1 or 2 - You have 2 slots to store them in
Love this. Cool concept, reminds me of Enter the Gungeon when using the super hot watch. Good weapon variety. Passives seem a bit rare (I only found one in my first successful playthrough) but the one I did find (beer) helped a lot when escaping with the briefcase. Well done :)
Thanks for playing and glad you enjoyed it,
Pretty interesting concept and can be fun (unless the RNG spawns you in the middle of a bunch of enemies and you've got no chance).
Cheers for giving it a go - Yeh the spawn locations are completely random which isn't ideal when you get 4 or 5 in the starting room,