Really interesting mechanics and ideas! I didn't get very far (will try again later 😅) but it's fun. Being able to see the next layer, and having to plan where exactly you'll jump in, is a really cool idea. Well done!
Lauren H
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This is really cool! I enjoyed it. I did run into an issue, where I had no remaining keys and was unable to continue (all paths forward needed a key, and I was only at 6/15 loot), so the map generation could use a tweak to make sure that doesn't happen. (or maybe there was an alternative I missed 😅) But, the gameplay is decent, and I love the aesthetic :)
Chill game, interesting design :) The AI doesn't really know how to play, though, haha. Was winning rounds by charging a single super-powered pawn into the opponents backrank. On a few occasions, the opponent tossed their only remaining piece to die in a pit. I think it would be more fun with a smarter opponent, but the core idea is fun. Well done!
This is cute and fun! Good puzzle game. Took me a few tries to remember the order of operations (You list what eats what at the very start, but I have the memory of a goldfish, and I read the mid-game-reminder note backwards and got a few full-party-wipes on the first level LOL). The music and the sound suit the game well, and once I got the hang of it, I found it fun :) Final score on first successful play-through: 37 kills, 12 casualties, 25:10 time.
Hey! Pardon the slow response, busy December!
If you press "?" while playing, it shows the full set of controls! Also, stairs don't actually matter. The adventurer who goes through the dungeon and makes a big mess of it spawns at the up stair, and finishes at the down stair, but that's used during level generation and doesn't come up during play; you just get to clean up the aftermath :)
Birds are absolutely fantastic! I made this quite a few years ago, and I was still learning, so I don't have any plans to update this. But, I will 100% ensure that my next game includes birds.
I'm glad you found it satisfying =^.^=!!
I made this a long time ago so my memory might be fuzzy, but it should be guaranteed, and does have a hint! But, it doesn't show up on the first day. One of the possible conversation options is that someone will ask you what kind of animal you like (cats? dogs? etc). On days after that, the room will start appearing, with your choice of animal inside.
Hmm... are you standing on top of things or adjacent to them? All cleaning methods affect neighbouring tiles but not your own! Let me know if it's still not working and something else is going on.
Now that you mention it though, I think I forgot to say that in the help screen, and even then it doesn't really make sense for picking things up. I added the ignore-own-tile exception for repairing things so you're never trying to fix a piece of furniture you're on top of, but it doesn't really make sense for the other cases. I'll do an update on that when I have time over the next few days!
It was a good experience! I had support from partners, and it was nice to share it with friends after submitting :)
It was definitely all-consuming though. I definitely am taking a bit of a break. This was less than a month after another game jam I completed, but I saw it was coming up and had always wanted to do a 7DRL so in spite of worrying I'd burn myself out, I did it anyway. It was a good experience, but I'm fatigued; No more game jams for me for at least a month or two!!
I'm really proud of how my game turned out. As much as I love Roguelikes I'm, uh, not actually that good at them, so doing a full 26 level playthrough of mine didn't happen before the deadline. I've since played through my own game a few times and there's a list of things I would want to polish but I'm otherwise really happy with it!!
I definitely want to participate next year. I already have an idea I want to try that would be appropriate (though a year is a long time to sit on it; I might just do it before then)