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Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
No
Meta-Progression
No
Roguelike Elements
Random starting farm, randomized shops, and a diverse selection of 32 items. These create a different run each time and a variety of strategies are viable.
Screenshots
Yes
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Comments
Personal bias on full display, but I love plant games, and this doesn't disappoint. Big fan of the synergy items and the rewards for diversifying your crops. The franticness of trying to click on everything as the days ticked over felt a little at-odds with the otherwise tactical nature of the game, but if missed harvest value is a feature, I can see the intent. Great job!
Glad you liked it! Yeah, I'm not so happy about the frantic clicking either. I'm going to slow things down in a post-jam patch, as well as adding more auto-harvesting options. Thank you so much for playing!