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Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
random generated floors, field of view, permadeath, a savegame system, a leveling system, a fighting system, an inventory sytem, and some items that can be equipped, drunk or thrown at the enemies
Screenshots
Yes
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Comments
Solid delivery of a straightforward roguelike! It'd be nice to be able to distinguish potions once you've drank them (e.g. "White Potion" --> "Healing Potion") but other than that, no sticking points. Good job!