Play game
Just a random adventure of exploring the caves and collecting spirits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #12 | 2.741 | 2.889 |
Technical Implementation | #13 | 2.951 | 3.111 |
Overall | #15 | 2.618 | 2.759 |
X Factor (overall enjoyment) | #16 | 2.319 | 2.444 |
Fun/Design | #16 | 2.530 | 2.667 |
Theme/Limitation | #19 | 2.635 | 2.778 |
Graphics/Animation | #19 | 2.530 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - only made for the jam
What tools did your team use to construct the game? (optional)
Unity, Bitwig
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very nice experiment
I like that it's a strategy with a puzzly feel to it.
Ye, the delay between making a move and the generation being completed is a bit too much but i think the actual problem is that it's no clear when i'm able to make a move. Add an indicator that would show when you can input next move and the problem wouldn't be that big
Also, the music changing closer to the end is just supreme
Thanks!
Yeah, the indicator would help greatly, not only for user experience but there is also a certain bug that can happen if you perform action while world is regenerating. And the current check in the code triggers true a bit before it actually happens.
Conceptually talking, the game is varied and it’s something I like in game, especially in a jam entry. It was a bit too slow though, that is the worst problem I had. For the rest, I had fun chasing spirits, getting points (130 one time) and avoiding enemies. I spawned in a board where I couldn’t move one time, thankfully I learned about Q and E. I can imagine this being a commercial game one day, you have some gimmicks and a valuable prototype.
Thanks!
The world randomness is fantastic! especially the part where you rotate and then it reveals more, very nicely done! you seem like a "random pro" :)
Graphics are also great!
Its kind of hard to figure out how to move or handle yourself, i dont know if its a bug but you have to actually keep ASDW pressed and additionally click Space to move or rotate, i would use a queuing system, or even not use semi turn-based movement, when you click on AWSD just move and reduce an action.
Thanks for playing!
I added confirmation because it is actually a bit hard to understand where you are trying to go or rotate without it. And every errors will loose a move and spirits on sight. Should have added more control information on the right side, there is a plenty space for it
the randomly created world is cool, but the action confirmation aspect is a bit rough...
Thanks! Without confirmation it was difficult to understand where you are trying to go sometimes :(
I really like the concept of the ever changing world when you're not looking. It fits very well with the dungeon crawler aspect of the game.
Thanks!