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Rising Circuits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #2 | 3.636 | 3.636 |
Music/Sound | #2 | 3.818 | 3.818 |
X Factor (overall enjoyment) | #4 | 3.364 | 3.364 |
Overall | #4 | 3.409 | 3.409 |
Technical Implementation | #4 | 3.455 | 3.455 |
Graphics/Animation | #8 | 3.273 | 3.273 |
Theme/Limitation | #13 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - only made for the jam
What tools did your team use to construct the game? (optional)
Unity, Krita, and SFXR
Which art and audio did you / your team NOT create? (optional)
The Lobby and Battle Music
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Comments
love it
Slow at first, but picks up the pace later
My only complaint is that the weapons disappear when they lay on the flow for too long
Good entry!
I would suggest to make both fists unique instead of the same attack (for example, one is ranged and deal few damage and the other one a closer attack, but can one-shot enemies) and making something that increase tension and fun during the gameplay.
For the rest, well done!
It's simple but fun. I had a bit of trouble coordinating the movement at first, but I managed.
Decent game, had fun eliminating the hoards.
Good job!