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Two Room Fluke's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #1 | 4.216 | 4.444 |
Technical Implementation | #8 | 3.268 | 3.444 |
Fun/Design | #8 | 3.162 | 3.333 |
Overall | #9 | 2.969 | 3.130 |
Theme/Limitation | #11 | 3.162 | 3.333 |
X Factor (overall enjoyment) | #12 | 2.951 | 3.111 |
Music/Sound | #24 | 1.054 | 1.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
What tools did your team use to construct the game? (optional)
Godot 4, Aseprite, Krita
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Comments
Visually interesting. Need to improve the feedback when we interact with the enemy (when we attack and we got hit). It has a potential to become a "real game".
Thank you for playing! If I end up deciding to work more on the game I'll take your suggestions into consideration.
The idea is good and the visuals are nice, but I don't feel it's as fun, I think sound would make a much better experience and maybe fullscreen.
Thank you for your feedback! You should be able to switch to fullscreen by pressing F11 as long as it's working as intended.
Really polished game! Movement is good and attacking too, you have enough player feedback during the fight. I don’t know if it’s me, but I can’t hear any sound or music and a bit more of understanding what’s going on can really help (especially when you get hit or what the number upper the enemy means).
This really has potential for being a commercial release, good entry!
Thank you for your feedback!
The game currently doesn't have any audio. (not a bug)
The number on top of the enemies shows the difficulty level of that enemy. So, as an example, if a diamond enemy has the number 7 on top of it it will fire 7 projectiles, or if a spade enemy has the number 5 on top of his head it will have a bigger attack than another spade enemy with the number 2. You get the idea :)
I loved the visuals and aesthetics, also some of the animations like the coin were very beautiful and polished.
I didn't hear any music or sound effects, please let me know if it's a bug. Also, I was never sure what my two abilities did, is there any part where I can get that feedback?
Great job!
Thank you so much for playing! The game unfortunately does not have any sound. It isn't a bug, I just didn't take the time to add any.
As for the abilities you're mentioning I suppose you're referring two the two dice in the corner which change every room. However these aren't abilities but more like visual indicators of which stat was randomly buffed for the round and how much it was buffed. So, as an example, if the dice show a sword and the number 6, you'd know your range (represented by the sword) was increased by 3 (0.5x6).
Thank you for your feedback! If I end up updating the game or remaking it I'll take into consideration adding audio and clarifying the buff dice system. :)