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Character limitations

A topic by sunnyhighhill created Jun 27, 2019 Views: 275 Replies: 5
Viewing posts 1 to 3

Hello there,

When you say tiles, you mean only tiles for background and foreground (which means that player or other characters must have 8x8) or may I break a bigger sprite apart into 8x8 sprites and glue them in code, like GameBoy games used to do?

Cheers!

Host

To clarify, yes, tiles mean for background and foreground. Basically, if you have a tileset for say walls, you may use it if it is bigger than 8x8 if the tiles themselves are 8x8. As for objects, you may use meta-sprites which are smaller sprites built up into a big sprite.

so I can't make a 16x16 tileset without it being composed of the same 8x8 tile?

Host

No, I mean that if you have a tile set, it must be split up by 8x8.

but technically you could do anything 16x16 and say it's 8x8 tiles inside?

Host

Uh, no. If the engine you are using supports tile sets you may use them under the circumstances that each tile in the set is 8x8.