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I never expect much from RPG Maker Jams, but I'm a sucker for struggling wizards so I gave it a shot.

*Light spoilers ahead*

I honestly enjoyed it a lot. This short experience manages to nail item use and elemental weakneses in a way that most big publiser RPG don't even try to do. Simple but very efective.

The overall plot was very compelling, at least to me. It really speaks to the fears and anxieties a lot of us end up going through due to social pressure from those who want the best for us but don't fully understand how necessary that freedom is for the soul.

All criticisms I do have are very likely due to time constraints as this was put together in a matter of days. I'll write them here just in case, but these are minor nitpickings: I would have love to know more about Dehlia and help her find the guide, I did miss some more "guidance" from my own "guide" since I was a bit lost at the Sea of Magic and some of the plot could have used more time as it felt rushed, specially the ending.

*spoilers ended*

Overall a sweet experience about overcoming the fear of breaking the mold and disapointing those around you with challenging combat that asks you to engage with its systems if you want to win.  Loved it.