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MIX.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2 | 4.833 | 4.833 |
Overall | #99 | 3.944 | 3.944 |
Presentation | #159 | 4.000 | 4.000 |
Gameplay | #321 | 3.000 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
A slew of real time audio effects from Csound working in Unity!
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Comments
This game felt like a fever dream where I'm suddenly thrown into doing something I'm completely unprepared for lol. I love it.
The experience is really unique and the concept is great too. After a few play-throughs of the songs, I got into it and could figure out about 75% of the controls.
Overall, its both eye candy and ear candy to play. Adding in a correct or incorrect way to play could improve it drastically too. I think an end goal or purpose to mixing well would give me more incentive to try different things and improve at the in-game mixing.
Awesome game and great visuals.
Half of the time I didn't know what I was doing, even after reading the manual. I guess that in a sense the manual adds to the feeling of uncertainty rather than explaining clearly the mechanics, which is another thing that I liked. I think you can actually turn this into a great tool if you add the option for custom songs.
The only thing that I consider a problem is that it wasn't clear what parts each channel affected. Maybe the oscilloscope could be split into channels after the effects. Also I took a while to understand that the effects on the left needed to be toggled on.
Thanks for the feedback! I agree that more visualization could help understand which instruments are being messed with. I was having trouble I couldn’t fix within the time frame with reading individual channel inputs, but if I get it sorted out I can definitely make that clearer.
A feast for the senses.
made me feel like a dumb baby playing with a huge fisher price mixing console! very amusing!
I wasn't able to reach an end state (failure or win) but still had a blast looking at all the shapes and colours and listening to the sound!
To be honest, i did not quite understood the concept but seems like you have some tasks from the band and you need to mix the sound for them. But i found the mix table a little confuse, dont know if it is me. So i played a while cause i loved the concept (i found original and fun) but i did not went too far because i felt it need some tutorial. It reminded me of a Berlin club, also.
Thanks for the feedback! I'm thinking of adding a "sound check" mode to act as a tutorial where you can tell each band member to play alone and listen to what each button does to their sound.
Even though I had no idea of what I was doing the whole time, it was still fun to try out the different songs and levers everywhere. Adding the crowd as a bunch of crazed spinning leg-orbs was a great and fun decision, as well as a good indicator of your performance since it instantly showed me when I messed up royally.
To quote Maksymillian, "This is awesome"
To further quote Maksymillian, "I'm the worse sound engineer ever"
It's a really cool idea, but even having read the guide, what I'm doing is unclear. Playing with the stuff is fun, however.
I'm glad it was fun to push the buttons! I tried to create a feeling of being overwhelmed/confused under pressure, much like if this happened in real life, but hopefully more enjoyable than irl.
No idea what the hell I was doing but damn that’s a awesome concept
this is awesome im the worst sound engineer ever