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A jam submission

Color CorrectionView game page

How many screens can you watch at once? They're always competing for your attention, after all...
Submitted by Linekomoso — 14 minutes, 20 seconds before the deadline
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Color Correction's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1383.9293.929
Overall#1603.7143.714
Gameplay#1763.4293.429
Presentation#2183.7863.786

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
The music took me a whole day, but damn, it was so worth it! I'm definitely happy with what I made

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Comments

Submitted

I love this concept, brings me back to old-school flashgame Multitask. The breaking mechanic got me very panicked at the start. The BREAK difficulty is a bit unbalanced, since warnings pop up before you even load into the game. Can't wait to see where this goes!

Submitted (1 edit) (+1)

I read the instructions, understood what to do and I enjoyed the game. This idea works so well for a game! As the time ticked by you got more worried you'd lose so you had to keep pushing on faster and faster.

The music was on beat so well made, the visuals were simple but worked for what the game was, and there was more than one puzzle to do. some made you hold down click whilst others made you spam click or move around and click on buttons/locks then you had to do it 6 times, it was crazy! but super fun and polished!

I was struggling to beat it on easy mode xD but I ended up finishing it on easy mode and got 100%

Great job bro!

Developer(+1)

Frankly, I have no idea if the hardest mode is beatable. I didn't have time to playtest it :p

I'm happy that you enjoyed the game, and I'll keep working on it to get a more polished and complete version outside of the jam!

Submitted

Awesome :D

Submitted

Very fun game, would play it again, loved the graphics was confusing to figure out how to get the other screens to work but figured it out in the end!

Submitted

Really interesting game requiring you to micromanage 6 different screens at the same time. Good design, nice aesthetic, there is little to criticise here.I don't know why but the final screen seemed to have a resolution way bigger than my screen's resolution making the text of the left appear offscreen but that's the only "problem"(more like a slight inconvenience) that i could find

Developer(+1)

Oof, seems I forgot to adjust the resolution size in that final screen to be user resolution based rather than fixed in size. I'll definitely remember the next time around!

Submitted

Hi, really an original and fun game, I had so much fun playing it. A little weird to play at the beginning, but it gets clear very fast. I think this one needs just a little bit of polishing on some aspects, nothing else really.

Again, I had so much fun playing it, very clever idea. Keep it up! <3333

Submitted

Damn, I like the graphics and the VFX, you put all the post processing effects ever, hahaha! Did the score meant anything in the end? I managed to get to the end on easy, medium but then I went to hard and those pink broke five of the screens, so I managed to get to the end with just the blue screen but I still got 100% on everything, even though I didn't even reached the end of the level on that blue screen and every other screen just broke. I think splitting your attention between 6 screens is a little too much, especially when you get those pink prompts. The exclamation warning would also block the incoming button too, which was weird. But yeah, other than that I can tell there was a lot of effort put in on the visuals. Good job, thanks for making this game!

Developer

I was gonna add a score system based on how well you did on each screen timewise, and your score would affect the quality of the TV's audio and video quality, but I was unable to implement it in the time I had at the end since I had a bunch of key bugfixing to do. I split the screen into 6 screens because I wanted it to be very fast-paced and demanding of your attention, but also because it thematically fit into the TV theme I had (search up TV Testbar). I do agree it can be quite difficult, but I tried to make it so if practice was put in, managing the screens would become easier and more instinctive.

 I do think I made the buttons difficult to see unintentionally. In hindsight, I should've made them luminous and more obvious, with the warning sign being less intrusive. I tried really hard on getting the visuals right because the TV theme was the thing I had put the most effort onto at first while I was still unsure on what the gameplay would be, so I'm happy that you enjoyed the visuals!

Submitted

Okay, 5/5 to me. Maybe not for others, but I think that you mixed aesthetics and gameplay in a very cohesive and original experience.

The game is easy to use (just a mouse), invites you to learn how to solve each puzzle by experimenting, has re-playability as you can configure it from the beginning, sounds goes with the experience... I just feel it is a very solid proposal. Could even be one of those games that you find in GNU/Linux distros.

No friction. Clear. Relaxing. It just works.

Would definitely give it a try on LSD.

Submitted

If it had music it would be a great rhythm game, very good visually and gameplay-wise

Submitted

The music is great. I'm not sure I really understood it tough. I am clicking the buttons and that keeps up the progression, but i kind of only do one color path at the time. I figured out that i could lock the windows with the keys, but that only freezes the paths, stopping the progression when i am lucky and the buttons are in the same place. 

Submitted

The idea is really creative and yes, the music is awesome