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A jam submission

Lovecraftian AberrationView game page

Submission for Acerola Jam 0, Theme: Aberration
Submitted by TheStripyCat — 15 hours, 5 minutes before the deadline
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Lovecraftian Aberration's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3443.4383.438
Originality#3573.3133.313
Overall#3583.2083.208
Gameplay#3742.8752.875

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
I really enjoyed making this weird world, inspired by Lovecraft's works. I think, I managed to capture the atmosphere..

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Comments

Viewing comments 7 to 1 of 27 · Previous page · First page
Submitted

Good Game Bro 🤍

Developer(+1)

Thanks for playing!

Submitted

The puzzles are too hard for me, but I always love finding Lovecraftian games during game jams. Good game, overall.

Developer(+1)

Thank you for playing. It's not that much of a puzzle frankly. Just remembering 3 grid tiles and placing objects in the right tiles. I hope I was able to create lovecraftian atmosphere.

Submitted

I like the way you presented the crazy feeling in the game and how it would increase over time, it worked really well - the main character was cool too.

I thought I'd put all the pieces in the right place, but it didn't complete the game. Wasn't sure which direction they fitted (i.e.. where is North in the world in relation to the grid) - so I just assumed the gap on the side of the grid was the same as where the door is in the real world... 

Really enjoyed play that - the atmosphere was great! Nice job :)

Developer

Thank you for playing! You assumed right. Did you try going back through the portal and checking? Sometimes players isremember. I don't know for sure if it's a bug, a coding mistake or players just misplace items. So far it worked for me and my playtesters everytime. 

Submitted(+1)

Thanks for replying- I’m sure the game is fine, it’ll be something my side I reckon. 

Now I know that the door is where the gap is, I’ll double check everything and play through it again - it’s great game, I enjoy it so I don’t mind at all 👍

Submitted

Hi, really creepy game, it reflects the theme of the jam very well. Love the sound effects and the whole atmosphere you created, very liminal and dreamy, you nailed it in my opinion. I almost got stuck because of a grub that was blocking the stairs (I don't even know how hahahaha), but managed to free myself, so not that big of a deal. :33

Very well done and good luck with the jam! <3333   

Developer(+1)

Thanks for trying the game! I really need to remove colissions from those:) Glad you made it to the end!

Submitted

<333

Submitted (1 edit)

The main character’s 3D model looks cool, and the tentacles that appear on the screen are also impressive, but the environments need some work. I spent WAY too much time looking for the ‘weirdest’ place. I started reciting the incantation in all the rooms, and it wasn’t until my second playthrough that I noticed something actually weird. The first time, the only odd thing was that the table didn’t have collision.

As advice, the idle pose of a character should consider the walking and running animations as well. Having the character cross her arms every time she stands still looks odd.

The ‘restore sanity’ mechanic wasn’t ‘annoying’ per se, but there is no actual reason to do it. At least it didn’t feel like there was a reason to do it. Also, it seems to occur at random. A cool idea would be to bring the hallucinations once you encounter the symbols and the portal. Also, you could do something like inverting the controls of the character as a way to experience madness through gameplay.

Also, all the worms have collision, which isn’t actually necessary in terms of gameplay. There isn’t really any necessary interaction with the worms. Removing the collision of those bugs will improve performance significantly. When the bugs appear, the FPS drops significantly.

The puzzle is simple but good enough. The main problem is that the game is short, and the clue for the ‘weirdest room’ is too vague. Also, the ending is underwhelming. A cool text explaining what happened next (classic Doom style) would have been a great idea to make the ending a little bit better.

The audio of the people in the town was a little bit annoying after a while, same with the crows. An environmental sound would have been way better. Also, I’m not familiar with the Flax Engine, but I bet there is an option to make the audio ‘3D’ so it’s only audible if you are near the audio source.

I wanted to make a ‘speedrun,’ for no reason really, and I noticed that the placing of the ‘signs’ was random each time. Things like that, which go the extra mile, clearly show the dedication to the craft of the developer. (Also, I noticed that after finding the portal, the R button doesn’t work. That’s also good attention to detail.)”

Regardless… I had fun. keep the good work!

Developer(+1)

Thank you for such detailed feedback! I agree, that the room without collision was a bad example of a weird room specifically because palyers might think it's a bug. The sanity does take a dive when the player is near an oddity or opens the portal. I was thinking about adding a game over if the player stays insane for too long, but was kinda talked out of it. I think I will add it later. 

Inverting the controls is an awesome idea! I think I will add it as a final stage of madness. I will remove the colliders, but I will have to add the spawn places for worms then for each tile. Adding colliders was a fast and easy way to add the worms in the sky and let them fall all over the place, including inside second floor rooms. It was done at the end and I didn't have time to do it any other way. I didn't notice FPS drop, but I must admit, I keep forgetting, that my PC is quite powerful. Thank you for noting this.

The sound was 3D. I guess, there just was someone around constantly, so you didn't notice the difference. It is quite noticable in the headphones, you can hear where it comes from. Perhaps I should have lowered the radius. 


Thank you again for everything mentioned! All points are valid and will help me improve the game. I want to use it as my little experimental project to practice polishing and adding juice.

Submitted

Simple puzzle but looks like the the placements at end didn't register the solution as I tried every orientation based on the solution I found. Good job, weird indeed

Developer

Thank you for playing the game! The big gae is a hint that should help with orientation. I am not sure if it's a bug or maybe you mixed something up. I haven't been able to pinpoint when exactly the game doesn't accept a solution. So far all my playtesters managed to get the ending.

Submitted

This game is pretty cool, it's really confusing at first until I pressed Esc to read the notebook, it would've been better if I knew about that earlier. Then I figured it all out and went into the portal, but I couldn't solve the puzzle, even though I tried everything. I went back and forth like 6 times and I thought I did it right but nothing seemed to change.

Developer

Thank you! Seems like I didn't fix the code in the end. I had 3 playtesters and they all managed to get to the end. The starting note als kinda tells you what to do, but I understand people don't read the introduction :) I will check the code once again.

Viewing comments 7 to 1 of 27 · Previous page · First page