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A jam submission

The HunterView game page

Fight off the evils of this world!
Submitted by Mazz's Games — 5 hours, 9 minutes before the deadline
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The Hunter's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1404.1154.115
Gameplay#2023.3463.346
Overall#2073.5773.577
Originality#3803.2693.269

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
I actually enjoyed making this (somewhat). In the past, most of the games I've developed been purely to learn or to expirement with something new. This was a chance for me to showcase my programming skills I think :)

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted(+1)

Nice little survival game. The visuals are good, great choice of assets and good work making your sprites blend well with the rest. Only the background music felt a little out of place, it seemed to me too jolly for the setting.

I liked that there is a survival element, is coherent with the theme of the player character being an hunter. But hunting didn't feel particularly rewarding, in part because the amount health recovered by eating is much smaller than the amount taken away from the goblins attacks. Also is hard to eat while in combat and is hard to escape combat to heal. Some games solve this problem by allowing players to eat while the game is paused or by placing in the level design spots where the player is protected from the enemies.

The decreased health upon respawn is an interesting idea but it wasn't explained anywhere. For example just shortening the lenght of the health bar could be an indication of this mechanic. I ended up stuck on hard difficultybecause when the game reloaded from the last save it kept the number of deaths. The tutorial also moved too fast for me.

The controls felt a little strange. Left and right move the character, but up is used for shooting instead of jumping. Shooting is also mapped to the left mouse button, so mapping it to W is unnecessary for the keyboard + mouse layout. For a keyboard only layout Z, X and C are more commonly used as action keys.

Developer(+1)

I appreciate the feedback. In terms of input I intended for this game to be played using a controller but I didn't have enough time to switch over the tutorials with a controller, or to implement localisation for both input types. I was thinking of making it controller only but I realised that maybe some people won't have a controller.

In terms of the survival elements to it as well as healing, I appreciate the input. I am actually expanding the game and will definitely take this into consideration.

Thank you for playing and thanks for the feedback!

Submitted(+1)

Super excellent visuals and atmosphere! Menu/optimization was great. Controls were nice all around, dashing felt good in particular.  Good job!

Submitted(+1)

lovely artwork. giving off strong "Kingdom" vibes. my only critique there is the parts with non-uniform pixel size.

I was pretty engaged, I think at one point the difficulty turned up to about 11 without warning.

But overall, well done!

Developer

Thanks for the feedback

This game was inspired by the Kingdom Series, but it's meant to be like a spin-off.  Some of the art I took from the Kingdom public repository.

Submitted(+1)

The environment is wonderful. Amazing work on the depth of the backgrounds, the reflections below, the different lighting -- all amazing. I enjoyed the little dash-platforming in the caves, but I wasn't sure where I was meant to end up as I got to the pier and nothing happened, and I tried destroying the goblin coves but it seemed like they respawned -- lmk if I missed something and I'll have another go at it

Developer

Thank you for your feedback! It took me a while to get the right look and lighting. 

The game should end after you destroy all goblin portals so you might have found a bug. Nevertheless thank you!

Submitted(+1)

Gotcha! I'll try again later today

Submitted

Got to the ending! I think I definitely had it bugged out the first time since I didn't see any of the camps. I died a lot my first go around and then tried loading my saved game later, so I think the bug might have to do with saving/loading not keeping track of how many camps you need to destroy. I was able to get the ending by starting a fresh save and destroying the portals without dying. Anyway, good work!

Host(+1)

that's a lot of art, nice job

Developer

Thank you, although it's not all mine, some art is outsourced.

Viewing comments 25 to 21 of 25 · Next page · Last page