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A jam submission

The Last SpellView game page

Cancel out all of the magic
Submitted by FantaDude (@FanDevLog) — 2 hours, 36 minutes before the deadline
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The Last Spell's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#3702.8892.889
Originality#4233.1113.111
Overall#4323.0373.037
Presentation#4613.1113.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
I like that the mechanics and parts of the enviroment change when you reach the end of the level!

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Comments

Submitted

If this was playtested you are a god at platforming. I actually really like the mechanics of this, the feel and learning curve is unique, awesome and genuinely fun to learn and get good at. Without checkpoints though, its hard to brain jump from one set of mechanics into another, especially with limited practice using the other set. 

Like I want to play through it in its entirety. Admittedly I did not finish the first non-tutorial level after I change into the red sprite.

Otherwise an awesome looking release.

Submitted

dude: is fed up with spells also dude: cant progress without spells smh

i love the mage sprite, the jump animation is so cute ^^

Submitted

Hi, really cool game, the idea of switching between mechanics is really engaging in my opinion, and the pixel art is very well made. I think it should need a lot more checkpoints in order to not result frustrating really quickly, as of right now it is too much punishing. Still a really enjoyable game if you master your skills.

Keep it up and good luck! <333

Submitted

Very, very cool movement mechanics. Enjoyed it all the way.

Submitted

Checkpoint echo 🚩 Trying to do that first jump with the spikes is murder.

Submitted

There's some good ideas in this for sure, but the long respawn animation, combined with starting back at the beginning of some fairly tricky platforming levels makes it a bit unpleasant to play unfortunately. I hope you finish this though! 

Submitted

Cute platformer. Animations somewhat reminds Deltarune. Don't know why, exactly.

You should have made more checkpoints along the way. I understand, that good control system for platformer require more time to polish. But punishing for it/for now knowing timings of spells/controls by tp to spawn is quite frustrating. Also, if you gonna continue to work on it, add more ambient/SFX)

Otherwise, really great game)