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Arbor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Emotional Engagement | #5 | 3.500 | 3.500 |
Characterization | #11 | 3.643 | 3.643 |
Overall | #12 | 3.236 | 3.236 |
Atmosphere | #19 | 3.607 | 3.607 |
Lasting Impression | #19 | 3.107 | 3.107 |
Mental Engagement | #36 | 2.321 | 2.321 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A really thoughtful and interesting concept - I love how the tree marks the passage of time, and the ending is poignant and manages to say a lot without words. I saw some comments about not being able to talk to the characters in the end, but the final scene works really well for me the way it is now, not diluted by extra dialogue. I have to admit I wasn't that invested in the gameplay aspects of it (probably because I don't normally play farming sims :)), but the format definitely has a lot of potential in terms of pressuring the player into difficult ethical choices. Great experience overall!
Love the framing device for the story, really nicely done!
What a bittersweet story ;-;
I wish we were able to talk to everyone at the end. See the follow up to their stories after the final act began. The gameplay was pretty repetitive but honestly the repetitiveness of it all kind of added to the ideas of "hope, loss, and resilience."