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Kitten: The Great Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Emotional Engagement | #106 | 2.454 | 2.833 |
Overall | #135 | 2.598 | 3.000 |
Mental Engagement | #137 | 2.309 | 2.667 |
Overall | #146 | 2.382 | 2.750 |
Lasting Impression | #156 | 2.309 | 2.667 |
Atmosphere | #166 | 2.598 | 3.000 |
Characterization | #179 | 2.021 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice job with this game! It is working pretty fine, and you can explore quit well all the stages. Congratulations on getting this completed in just two weeks!
Thank you so much! 💙 It wasn't easy but abstracting the world down to its core pieces helped a lot! 💜
Cool Godot game, I love the environment.
Nice job here. I had fun. Keyboard controls could have made a difference. Anyway, I hope you will check my game too.
Wow, this felt pretty nostalgic. I really like the style and the concept. The keyboard layout felt a bit awkward at times (mostly jumping and swimming) and the enemies had way too much hitpoints. Overall a fun experience, great job!
Thank you! i love the word "nostalgic" there! And i totally agree on the controls. I was tempted between making my own one and copying the one from Rayman2. So thanks for the feedback! if you have any ideas how to improve it, feel free to share! Development will be continued in the future 💙
I really like the feeling of the exploration. I would like to be able to move around with the mouse instead of A or D, as that is a bit awkward.
Thanks for the Feedback! Yes that point is on the list ^^ but from a retroperspective view: i wanted it to feel like the old games that did not have this mouse movement ^^ Rayman 2 for example had a different perspective based WASD / ArrowKeys movement ^^