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TruelyMostWanted [ Truely Interactive ]

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A member registered Jun 13, 2020 · View creator page →

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I wish! But sadly not possible, as C# / .NET in Godot Engine does not support HTML5/WebExports yet.
Thats why i display the contents of the game (in window mode) on itchio to convince people for a download

Hey! Thanks for testing the Linux build of the game! And yes the Souls Counter Ui is literally the only thing not working properly. 

Hey thanks for the feedback 💙

Yeah thats a cool solution you found right there by  chosing the "speedrunner" strategy , avoiding fights that take time and just run  as sneaky  and zig-zaggy as possible from start to finish! Great job!💪👍

And regarding the shoot direction, maybe a indicator would be nice for that as well... and i definitly need to upgrade the way the collision works. Only hitting the ground , not the walls and making the walls transparent that are in front of the cam 🤔

Hey, thanks for the feedback! 

Yes the world generation, level specification along with dynamic nav mesh baking were indeed quite time consuming. Sadly other real life things took quite a lot of time, so planned features  and designs had to be skipped, like mob designs, variations, different attacks etc. There will be after-jam versions of the project at some point with more content

Thx for the feedback! I was aiming for atmosphere at most as i've never ever done a horror game.  

Regarding the lighter,   it is    not that far from spawn. The screenshot on the itch page where you see the main menu gives a decent hint. Find the spot where that yellow light is. It could be that the ghosts turned it off, like your flashlight

Thx a lot! 💙 The menu design was the hardest part in the end not beeing to basic and not doing too much!😅

Thx a lot! 💙

Thank you so much! 💙    It wasn't easy but abstracting the world down to its core pieces helped a lot! 💜

Thank you! i love the word "nostalgic" there! And i totally agree on the controls. I  was tempted between making my own one and copying the one from Rayman2.    So thanks for  the feedback! if you have any ideas how to improve it, feel free to share! Development will be continued in the future 💙

Thanks for the Feedback! Yes that point is on the list ^^  but from a retroperspective view: i    wanted it to feel like the old games that did not have this mouse movement ^^   Rayman 2 for example had a different perspective based WASD / ArrowKeys  movement ^^

Thank you very much! Yeah items are on its way for making faster and slower. But other than that -  Have you used the "Retract Ball" ability? Holding down Q  to influence the ball's direction? This will consume your collected energy when holding the button. But this way you can strategically redirect it  ^^