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A jam submission

RevelationsView game page

A 2D/3D hybrid adventure game revolving around a mysterious story our character must solve.
Submitted by Tanneza — 2 hours, 21 minutes before the deadline
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Revelations's itch.io page

Results

CriteriaRankScore*Raw Score
Emotional Engagement#2681.0211.667
Characterization#2721.0211.667
Mental Engagement#2791.0211.667
Overall#2801.0211.667
Atmosphere#2831.2252.000
Overall#2831.0211.667
Lasting Impression#2970.8161.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Hiya! 

Cool game but definitely needs some work. I noticed there was a lot of clipping and there were lots of doors in front of the player but I couldn't move the camera angle to see what was going on there. If the camera is not supposed to rotate, I would suggest getting rid of the level pieces in front of the character so that there is nothing in the way of the player. 

 I wasn't really expecting the first dialogue piece to be a guy threatening to slap his wife(?) either so that was a bit rough. 

Submitted

I don't know if it's something on my end, but I swear every Unreal Engine entries I see is completely unplayable :(

Out of curiosity, have you tested that the exported version runs smoothly on your machine?

Developer (1 edit)

Hi! Yes, it does run smoothly on my machine. Is it a performance issue you are running into? Or an error that occurs upon launch?

Submitted(+1)

It's a performance issue, yes; more or less all UE games run at 5-10 fps maximum, with a huge amount of heavy post-processing effects like bloom and motion blur. I couldn't find much info online on these issues sadly!

Developer(+1)

I'll definitely be looking into this a lot more. I had some of my friends try it, and it seems to be definitely demanding on particular systems, but not due to the difference in hardware performance, but just hardware in general. I had someone with a lower tier rig running it fine while someone with a higher tier rig said they at one point were stuck at the same 5-10fps. Thanks for letting me know though, that's definitely frustrating!