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Otso's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Atmosphere | #137 | 2.887 | 3.333 |
Lasting Impression | #203 | 1.876 | 2.167 |
Overall | #228 | 1.732 | 2.000 |
Overall | #235 | 1.612 | 1.861 |
Characterization | #244 | 1.299 | 1.500 |
Emotional Engagement | #273 | 1.010 | 1.167 |
Mental Engagement | #294 | 0.866 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cute game with a cool bear. Really like the art style!
Aww Otso (the bear) appreciates it!
Aww... I really love the atmosphere and aesthetics. If it only has any story and interactions even the smallest one...
Yeah, I was really constrained by time limits in the end :(
Nice little prototype with pleasant artstyle. Was the tree with bear skulls a reference to Finnish paganism? It's a pity that the prototype doesn't have more gameplay mechanics to play around with at this stage. Great experience nonetheless.
Thank you! Yes Finnish paganism is definitely a source of inspiration for the narrative/theme of the game. And yeah, I wish I finished more of the mechanics, creating the procedural generation from scratch took more time than I anticipated and so I didn't leave enough time to complete the actual mechanics, live and learn though. But as for the mechanics I wanted to take a more souls-like approach to checkpoints, using the shrines like bonfires in Dark Souls. I thought that mechanic would be interesting to see when you have these procedurally generated worlds you can explore.
Hey, the artstyle is pretty neat
Thanks, Vortrux! Anna did a great job making the assets for this project and then I put the tech art spin on them to give them the cartoonish aesthetic.