Finally, I had time to test this game and I'd say that I'm pretty impressed. Maybe the story and theme are not really deep or multi-dimensional here but overall gameplay and puzzle design is awesome. Artstyle and story are really consistent with the gameplay and that's what makes a polished and well-designed game.
Lisiasty
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That is a really unique story and gameplay idea, lot of humour and randomized elements. It feels really consistent in both story and design. The artworks are minimalistic but again it feels really consistent and it feels like one of the retro text games with ASCII art. I am not sure how random is scoring system but overall "story building", and matching gameplay feel really nice. I am in general more fond of text walls instead of animated 1 sentence text fields but I guess it's mostly about personal preferences.
Awesome game :)
Oh, wow! I am truly impressed. Mostly by the fact that someone spends this amount of time to play, record and put actual effort to analyse and provide valuable feedback to our game.
We are currently working on additional fixes related to time management, time-gated event issues, two additional NPC and the flow of collecting clues. I find it a bit difficult to decide how to fix the "social media" part of the game as anything except Facebook doesn't allow to set a post at a custom time. I can move profiles to Facebook pages (not so optimal but most information can be visible without logging), make a custom webpage that simulates social media flow or make it in-game (it backfires at consistency with the overall ARG idea).
I am glad that you like the game and your video really, really made my day :)
Fair point about the scroll handle, the same goes for a keyboard pop-up for mobile users. We considered making an in-game social network but had to throw out that idea due to time limits. And.. as it comes to social media profiles, only facebook allows date change of posts so it was the only option to make proper chronology for profile content. I have to double-check the winning conditions again. Thanks for playing :)
Thanks a lot for your kind words. Due to activity we recieved here I am pretty sure that we'll drop some kind of update that will bring more backstory and some additional puzzles, but I need to take some rest after sprint we had to do before a deadline :p
Also, I'd be happy if any of you can point towards things that you find not clear, bugged or just out of place.
Thanks again for spending time to play "Mia is MIA" ;)
Why are you wearing that stupid man suit? Really atmospheric with great audio and visuals. Everything feels really consistent, puzzles are simple but engaging. Reminds me of rusty lake games. One thing that needs a small tweak is line thickness for objects and characters (character lines feel a bit too thin compared to backgrounds)
I hope to do some minor updates this week to at least fix bugged ending and a few bugged messages that we stumbled into. According to feedback, I gathered by far: adding more message interactions with friends is possible as a next update ;)
I'll check your game tomorrow for sure, to leave some feedback. I am pretty lazy so WebGL is a way to go for me :P
I'd say that the main issue here, for now, is that the story is slightly too straightforward, I had ideas to bring more NPCs and interactions to the table to make more background noise and some alternate suspects but had to run with a "scope scissors" to let people reach game ending. I a, happy you like it :)
At first, I wanted to make some more complex puzzles and more typing interactions using an in-game mobile phone but due to feedback I got during testing decided to use more straightforward "clicky" mechanics and unlocks. As it comes to artwork, not gonna lie I had to make use of AI a lot for consistent aesthetics. Glad you like it :)
Text adventure game feels really old-school, I think that I would try to use some additional tips about wording for commands, but we all know that time for gamejams is pretty limited. The story was enjoyable and music made reaaally cool vibe. I suppose that with some additional polishing, it can be a cool narration game for mobiles.
Thanks for your kind words. The game still has some minor issues, most of them related to the ending but that's the price of leaving some things to the last possible moment. I hope to make some minor updates to the game and additional side stories, and slightly more interactive puzzles.
I started a list of Gamejam titles to test once I'll get more time so I'll try your game for sure :)