Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

How much design before the jam is allowed?

A topic by papabirb created May 21, 2023 Views: 138 Replies: 1
Viewing posts 1 to 2

I understand that the actual game assets cannot be made before the jam other than story and dialogue, but other than that it seems kind of murky how much of the brainstorming/preparation process is viable before the jam starts. For example, I understand not being able to make actual in-game sprite work, but what about character designs and sketches? What about detailed mock-up screenshots to plan out styles? Music pieces to practice what kind of music you want in the game? How much of an idea can we explore before the jam starts?

Jam Host(+1)
My general rule of thumb is that concept art/exploration is fine so long as you're not making stuff that's going to end up in the game. It's a pretty fuzzy thing that's hard to give meaningful specifics on. Everybody's got different ways of working and there's not really any kind of objective boundary between production and pre-production that perfectly fits every project/every work environment. I like to use my concept art as placeholder art, which doesn't quite fit that rule of thumb, so I'll generally avoid making that kind of art until after the jam starts. Ultimately the spirit of the jam is to make things and rise to the challenge of successfully managing a project within a short timeframe. If you feel like you're adhering to that and getting something out of the process, then I'd say you're doing it right. Hope that's helpful!